Here's an example of grid-based movement with C2's tilemap object. Using a tilemap layer for collision checks makes it really easy to work with the grid. C2 giv...
Last week, we took a first look at the world of color. Before moving forward with its characteristics, we are going to talk about a handy tool. Today’s tutorial...
After a quick digression into the realm of game design, I'm back revenue tutorial dedicated to graphics. Today's theme is a consent that is more than familiar,...
In this tutorial, I am sharing 3 commented Capx files that show how to build a simple touch QTE system. Rather than showing each step to code it, I decided to a...
After a few tutorials dedicated to game art, let’s now talk about game design. Quick Time Events to be more precise. You know, those random buttons to press in...
In the last tutorial, we initiated a transition towards the world of design. Today’s topic is the Principles of Design. They structure the very core of the desi...
In last week’s tutorial , we have taken a look at drawing game assets with selections . This week’s tutorial marks the beginning of a slow transition towards th...
In last week’s tutorial, I showed you how to draw game assets starting with outlines. That’s both a powerful and a very common approach to drawing game assets....
This is the second episode of How to game art. In the previous game art tutorial, I talked about techniques you can use to maintain precise silhouettes for your...
Today’s tutorial is the first one in a series of articles dedicated to 2d game art creation techniques. In this article, I’ll be talking about the techniques I...
Hey everyone! I made this capx example after a request from Anik on Facebook. Anik wanted to know how to make his grasshopper jump from position to position. Tu...
Today, we’re going to see how we can design professional looking, cartoony mobile game buttons. This is a 2 part tutorial. This part focuses on the design side...
Member since 15 Nov, 2010