If you’re an indie game designer, chances are you have to wear lots of hats, just like me. On top of writing and coding, we generally have to dive into level de...
Every wondered how to program a radial lifebar in Construct 2? In this tutorial, we’re going to see how we can build a radial lifebar with only a few sprites an...
In this tutorial, you will learn some simple workflow adjustments and shortcuts to code fast in Construct 2. You can uncheck the “Add Action Links” in the Event...
It takes a lot of time to find good learning resources online. For this christmas, I decided to share my 7 most valuable game design resources with you. If you...
In this Construct 2 tutorial, I’d like to emphasize a few tools that C2 offers to quickly build events up using the event editor. This article is about the proc...
In my latest tutorial, I gave an introduction to Finite State Machines , and how critical they're as far as AI programming is concerned. This capx-based tutoria...
HTML5 games exported by default by Construct 2 are relatively small. Yet, for users with a limited internet connection, downloading all of the game’s assets can...
*This article will introduce you to Artificial Intelligence in video games. In this tutorial, you’ll learn what Finite State Machines are, and how to apply this...
This tutorial is part of my series on productivity and project management in Construct 2. In one of my previous tutorials, “ How to improve your Construct 2 cod...
This tutorial is a follow up to my article “ How to improve your Construct 2 code with callbacks ”. Today, we'll take a look at some techniques to achieve a mor...
I recently decided to give game development a try with Construct 2. It turned out as a small RPG prototype, named Dan the Rabbit . In this article, I’ll share a...
Today, we'll take a look at synchronous callbacks. Behind this expression lies a simple, yet powerful programming concept. Let's see how it can help us to build...
Member since 15 Nov, 2010