Sure, Ill vote for Ethereal. When can we see the results ?
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Thanks, but I also want the sprite to rotate depending on where I click it. Like creating a hinge at the mouse point. Thats why I didn't use Drag-and-drop behavior in he first place.
I Have a physics object and I want to be able to drag it around, like in this game :
http://www.motika.com.mk/index.php?opti ... &Itemid=57
I tried the drag and drop behavior but it doesn't work very well (object doesn't rotate and collisions are wrong ) So i wonder how else can I do that ?
Thanks in advance.
Here's another way : (1000/360 - round down(1000/360)) * 360 witch equals 280 degree. To get a whole number just round all that : round((1000/360 - round down(1000/360)) * 360)
Hope this helps.
Hmm... Try objectname.value('maxXP') using the "Compare two values" condition again.
And have you noticed this link :
http://sourceforge.net/apps/mediawiki/c ... _Variables
Here's example http://rghost.ru/download/4862871/19a1d ... f/push.cap (or http://rghost.ru/4862871 if first link don't work)
Here's example
http://rghost.ru/download/4862871/19a1d ... f/push.cap
(or http://rghost.ru/4862871 if first link don't work)
Thanks a lot, I figured it out.
From what I heard the menus system is half done and Id like to see it finished.It would help me a lot.
Another thing i want to see is the ability to group several layouts in a folder simply for better organisation and cleaner look when you have many levels and layouts.
Its good when I have 1 block,but if i want more blocks on top of eachother it doesnt work as expected.
How can I make a character with platform behavior be able to push some blocks. I tried using custom movement and an action: on collision between objects bounce off player but that doesn't work well for me D:
uhh... I didn't understand that well :S. If you want to play sounds in the game use the "XAudio2" object and an action like:
XAudio2 : Autoplay file Apppath & "filename.wav"
Maybe you can make a second frame in the background object that will be blurred and:
on target focused : set animation frame to 2
on target unfocused: set animation frame to 1
No idea.I wonder too. Maybe its a custom animation in the the front
Member since 13 Nov, 2010