yep already know that, my player verify's it's own variables, thanks anyway, i'm not new to game programming, besides GM, i did a little bit of java, c++, python, i could probably do almost any kind of 2d games with those, specially python, but i have trouble with object oriented, so for now i would have to code it all in a single file, what is magic with construct and GM is that it does it all for you, plus you have a graphical interface to see exacly what you're doing, i am now migrating to construct simply because 1: it's open source, 2:from what i readed until now if i'm not mistaken construct is written in c++(i'm i right?) so if the 3d features continue to evolve it will be much faster than GM that is written in delphy, 3: i already knew when i downloaded it that it was compatible with python scripts, but i was making research for more advanced tutorials about that, and it seems that there is ways to use other language too.
So all of it makes it a lot more flexible than gameMaker, the only things in it that i found was missing, to be able to execute a script as an action(i know you can do it as an event), and a "create" event, that would be an event that would execute it's action only when the object is created, like in gamemaker, it's similar to the object propreties in construct, but more flexible in a way, but beside that i'm starting to like it a lot!!!