beds's Forum Posts

  • y'a i know i first started my game in 2d and then decided to convert to 3d, i'm loocking at infiniteammoinc tutorials right now and yeah it look pretty much like a mix of blender/construct lol

    think i'm gona like it a lot loll

  • thanks for the advice i'll go check some video if there is some to see how's the interface, and wich scripting language is compatible, because i need something python or java script capable lol

    edit: nice it's java script compatible, and from what i can see in the video i just watched i might be just what i was loocking for , thank you a hundred times!!! downloading right now lol

  • no i give up!!! i'll look for other software for now, if this feature is added one day or something similar, maybe i'll come back to construct, as for now, to make it myself i'd have to ask let's say from a to z exacly were to put my stuff, and how to access what i need to, so it would be more a "make it for me" thread than a help request lol, so i'll continue to look around hopping to find a software like what i need, that mean, similar to gamemaker/construct, but with the 3D feature of gamemaker in more powerfull, because the kind of game i want to make need to much ressources under gamemaker, would run find under blender, but here's a fact about gamemaking under blender, the visual interface called the logic bricks to handle events/actions the way they are made simply make no senses, you have to rely the"event" to the controller(object) and rely this one to the actions with small lines, so in no time those lines looks more like a "spider web" than something else, so if you want to modify something you have to follow the appropriate line, it's not well organised like GM and construct, to get rid of those you can learn python...i'm ok with that as i'm already confortable with the syntax and everything, but here's the catch, blender's script editor does'nt import automaticly it's feature like construct does, and lately in each new version everything changes, that mean that each script that worked in a version won't work in the others, so you have to look for the new documentation each time to adapt your scripts, and that discouraged me since i had great work done on the 2.49 version, that don't work in the new version, and the documentation is all mixed up between all the new versions since 2.5(now 2.57), i will still use the software but only to create my 3d models, as it can export in a lot of format. Sorry if somebody was hopping that i could do it, but i'm not advanced enought in c++ and d3d to do it, so for now i'll leave construct and continue my research, 3d rad looks great i'm is still not what i'm looking for, if construct have add that feature it may have been exacly what i was loocking for, but too bad, guess i'll stick to GM until something better come's out, as even in the lite version i could achieve almost everything that is possible in construct, but with the advantage that i know it almost from a to z lol, the 3d part may not be powerfull enough, but at least i can place my vision where i want it without having to learn delphy loll,

    edit: thinking of it i think i'll stay under construct when i want to make 2D games, because i like the interface, and being python scripts compatible gives me a chance to practice my "python skills" under it, guess i'll just park my biggest project until i fall on the "tool" i need to make it lol

  • lucid: we'll acually i was looking at the sdk's with code block lol, i don't own visual studio, tought if i was able to do it i could have just sended it to another interrested user, i do know the basics of c++, java, python, but lets say that i "skipped" the "object oriented" part, it was gaving me headatches(didn't learn from school), i would be able to write small programs or games, but all in singles files lol, i understand the basics of it, but need to work more with it, so i guess i will need to take my "course" were i left it before attempting to modify someone else's job lol.

    but it would be a very interresting feature to add i don't know if some of you worked under one of the following : gamemaker, blender, 3drad, but in those(specially GM) you can see how usefull it can be, and for someone who know c++ and d3d well enough, no it must really not be hard to do, as the d3d seems to be lauched even if you use only 2d sprites, and from what i know in d3d as well as in opengl, you can "move" your "camera" around, and the goal is not to make it fully "3D ready", you can already import 3D models that's good enough, there's plenty of tools out there to create the models(blender is a good free one), and besides that there's plenty of already made models that you can download, the only thing really missing here to be able to make it fun to make a 3d game in construct is "unlocking" the camera from the top view, instead of having to use this old "n64" and before technique lol.

    If i decide to retake a "peek" at it, maybe i'll create another thread on construct engineering to see if someone is willing to help on it, or ask questions, i'dd really like to see that, it would make it almost more powerfull than gamemaker lol, anyway thanks for the advices, i already checked the available documentation, but there's a little difference between randomly assigning colors to objects, and getting the complete control of the "camera" lol, guess i should continue to look as there's only really 3 things to add, 2 variables to control it's yaw and pitch as you said, and the ability to make it parent to another object so that it moves with it.

    maybe this afternoon sometime, i'll reopen and MAYBE make another thread lol

    edit: downloading visual c++ express to see how much it can help lol

  • well i'm sure that it must be possible to develop a "3d camera" behavior plugin that could let you choose a side of a 3Dbox that would then draw to the screen what is in front of that face, but the thing is to do it... i would like to do it, but do not have enough knowledge to do so, i'm still studying the sdk's, but i'm far from being able to do something, i only found until now where the window is builded in the VRuntime.h, that itself uses RenderCommon.h, now i'm looking for the 3dbox, to see if i could find a way to refer to one of it's face, and then i'll have to figure out how i need ro build what i want

    edit: just found out the 3Dbox i think it's Quad.h

    edit2: i think that i wont be able to do it on my on, anyway i think i just found a program specially made to make 3d games, 3D rad, if somebody is intested here's the link: http://www.3drad.com/

  • i looked at the wolfenstein demo already, but it seems more to me to be the "world" that moves around it and not the "camera" that moves around,and besides i don't want to achieve a big commecial quality game, "minecraft" style graphics is more than enough to start with, anyway i'll try to find a work around by myself thanks anyways

  • another suggestion would be to implement another kind of variables, i don't remember how you call this but the syntax in python is like this:

    variableName = (0,0)

    and then let us have a work around with this to set the view :p, with something similar to

    private variable:

    vHeight = (player.Z,player.Z + 32)

    vWidth = player.(width or height)

    and then to be able to set scrollx to vWidth and scrolly to vHeight

  • edit: DarkKobra: as i can see you seems to be looking for something similar as me, i'm also looking for a program with an interface similar to this to make 3d games, and to be able to use my 3d models made in blender in it :p , to get rid of the blender's "logic bricks" lol

  • guess i should have posted this here :

    but as i can see DarkKobra already suggested it and do not seems to be in the plan

  • or to be able to assign it to the face of a 3d box used as a camera

    edit: aww if i knew c++ more i would have tried to make a plugin, but i just downloaded the sdk's and i have absolutly no idea were to start

  • hi all, don't know if i post this at the right place, but here's an idea for the one who's working one the 3D part of construct, i know that right know it is hard to code a 3d game because you have to move the world around the player, my idea, i don't know how hard it would be to implement, is to add a feature to be able "rotate" the camera/view/ on the other axis(side view instead of top), this way it would be much easier to make a 3d games with it, this way 3d could work almost the same as 2d, your stage would be in top view instead of having to code it to move around you.

    hoping it's clear enough so that you can understand, sorry for my english i'm french,

    edit: forgot to say that to make it clearer, is that almost all behaviors would be compatibles this way, 8 ways movement and everything could still be use as y/x would be the front/back/sides of the object

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  • haha, thank you very much!

  • yep already know that, my player verify's it's own variables, thanks anyway, i'm not new to game programming, besides GM, i did a little bit of java, c++, python, i could probably do almost any kind of 2d games with those, specially python, but i have trouble with object oriented, so for now i would have to code it all in a single file, what is magic with construct and GM is that it does it all for you, plus you have a graphical interface to see exacly what you're doing, i am now migrating to construct simply because 1: it's open source, 2:from what i readed until now if i'm not mistaken construct is written in c++(i'm i right?) so if the 3d features continue to evolve it will be much faster than GM that is written in delphy, 3: i already knew when i downloaded it that it was compatible with python scripts, but i was making research for more advanced tutorials about that, and it seems that there is ways to use other language too.

    So all of it makes it a lot more flexible than gameMaker, the only things in it that i found was missing, to be able to execute a script as an action(i know you can do it as an event), and a "create" event, that would be an event that would execute it's action only when the object is created, like in gamemaker, it's similar to the object propreties in construct, but more flexible in a way, but beside that i'm starting to like it a lot!!!

  • daamee: thank you but Davioware's solutions was exacly what i was loocking for, the link that you sended seem to be for scripting, but thanks anyway because once i'll be familiar enough with the interface that's what i want to learn, like in gamemaker i don't event use a single "drag & drop" actions exept for the script one, i used for about a week or two at the begining, but quickly converted to script.

  • hi again, sorry again to post what may be a nubbish question, but i was looking at the documentation on how to add sound to the game. My problem is not to understand how, but the "project" tab that is supposed to be in the bottom right corner is not there, do i have to enable it somewhere? here's a screen :

    <img src="http://img62.imageshack.us/img62/8968/construct.png">