daamee's Recent Forum Activity

  • I don't know about layout's but you cannot make folders for objects, however you can create folders in the Project panel but that's it, I too want folders for objects in a future version of Construct as well.

    Not sure about what kind of folders you mean .I meant folders in the Project panel for layouts.It might not seem much for some but it could help me a lot.

  • For example I have a RPG game with many maps and I need many layouts.I might want to separate the menus layouts from the map layouts for better oranization.Wouldnt it be a usefull and easy to make feature to add layout folders (like object folders), or maube Im missing something obvious

  • Thanks a lot guys, I did it with global variables, but I still think there should be a ''move to layout' action' feature.

  • Not sure about the first two but here's how you can acheve the last thing:

    always>set time scale to 1

    on button S down>set time scale to 2

  • How can I move objects from one to another layout without changing their current private variables?

    Thanks in advance.

  • All you have to do is give the terrain a variable. Try the ghost shooter tutorial.

    Variables are the first thing you should learn about when starting to make games in any programming environment.

    Yea I know, but if i make a value decrease when it concludes a terrain it will only affect one object and not the objects behind it. I know Im bad at explaining but never mind if you dont understand me I found a way to do what I want.Thanks anyway.

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  • I'm making a grid based game ,and I want to add terrain in the game.The thing is ,I want to make some terrains easy to pass and some harder, like in many other turn based strategys (advance wars, ancient empires, mecho wars ,shadow zone), and I have no idea how to do that.

    Here's what Ive done so far: http://www.hostmyfilez.com/v71b6rmlvocj/Grid.cap

    Any ideas? Please, I need this game. Thanks in advance.

  • Sorry for bothering here again (lol) guys but I have another problem with the same game:

    I have three objects. The first one has a private variable "health".When the first object concludes the second one I want 1 to be substracted from first object's "health" , and then if the value "health" is greater than 0 the first object to spawn the third object.I tried this :

    http://www.hostmyfilez.com/zd4zfuuar34w/Untitled.jpg

    But the program only completes the first event

    Any ideas why,and is there another way?

  • Cool ! Thanks for the help dude, ill put you in the credits when I finish the game

  • I am trying to make a grid based game (like Advance Wars).I tried to do movement like this:

    when the grid is clicked - move the object horisontal by :absolute value of (grid.X) - object.X pixels

    and vertical by: absolute value of (grid.Y) - object.Y pixels

    Since the program wont do both things one after another in one event (I dont know why by the way) I tried deleting the "move vertical" action.Then I added a global variable "timer" that gets -1 every second when grid is clicked,and set that timer to

    (absolute value of (grid.X) - object.X pixels) / 64. when grid is clicked.

    Finnaly when the timer reaches 0 move the object vertical by : absolute value of (grid.Y) - object.Y pixels.But the timer is messed up and doesnt work as it should.When it gets to 1 it quickly goes to zero before a second finishes and the object doesnt go vertical.

    Heres the .cap file : http://www.hostmyfilez.com/j430e779alqx/Grid.cap

    Ignore the bookmarked events,I dont think they cause the problem.

    Any help would be greatly appreciated.

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daamee

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