Vilehead's Recent Forum Activity

  • fps wanks due to CPU or GPU choking. For CPU go with what Rojo said. For GFX i would use amped shaders

  • Nesteris A very old post. With my English broken beyond repair. The whole topic was CC related but... Keep reading. Suprising how many similarities it has...

  • I've said this before and I keep repeating it. But I just keep getting actively ignored. Hell, check my posts a couple pages down. You'll see me saying nearly exactly this "C2 suffers from the same illness from which the CC had died. Features clusterfrak. Features that had been implemented but never truly done/polished. Instead, new features had been added on top of previous. "

    That feel when you're completely actively ignored, your posts have legitimate questions that are never answered.

    Hohoho! My dear friend. You check my old posts I am talking about this from about 4 years now.

    You have lots to learn young padawan...

    On topic - At some point, I've just gave up. I stoped requesting/begging/reporting. Thats why I find this thread kind a ironic. Because I keep on reading my own, exact words. Just spoken from diffrent lips

  • > Sidenote 2: I would really love to see a true game made by Scirra team. Of course with C2. As a proof. Because in many cases I think they really don't know what are we talking about. So maybe if they would have to walk in our shoes for bit... You know. To gain some perspective, that I think they are lacking.

    >

    >

    Ooor... people could start providing capx'es of their projects to Ashley that highlight their grief, like he's been asking for repeatedly. Seems to me like Ashley really wants to put these issues to rest (naturally) but needs some concrete material, i.e. real-life projects, to diagnose them.

    Oooor both.

    > Aphrodite

    >

    > Thanks for the read, that makes sense to me now!

    > Interesting stuff, might try to read up some more on this stuff.

    >

    > So we are basically hoping that the Chrome browser will improve and be developed with games in mind, and not something else!

    > - and if chrome someday, shuts down, or make radical changes. Then we are all screwed

    >

    If chrome shuts down, there are other browser engines that technically could be used so not really screwed, to be honest, we (by that I mean the people using wrappers) should already be looking for other alternatives for chromium, and since C2 is not a chrome only engine but an html5 one, it should be doable.

    Irbis agreed on the fact some features are below what people might expect, and that sticking to one platform would have been better (I would have prefer sticking to pure html5 for the Web platform rather than trying to look like native, as it is primarily advertised as such, but that is just an opinion, now it is a mess, and wrappers can be just worse than Web, either way, something has to be done, right now it seems that the Web platform, the heart of C2, is something none of the actors want to improve, instead of having a valid Web platform, we have this nonsense )

    Agreed also on a scirra full game, would be nice to prove us wrong on all fronts while knowing where we have issues.

    I fully agree. Regardless will it be mobile or browsers or desktop. Don't worry about me. I'll adjust. I have more ideas for games then my human life span will enable me to create anyway haha. Lets just focus...

  • I wish I could get rich fast, go back in time and rain money on Scirra when they were still at CC stage. And stop the HTML path to even come to existence. Even consideration.

    You guys know the saying "Jack of All Trades - Master of none"? Because that's basically C2 right now.

    I would much more prefer to have a pure desktop engine rather then this browser/mobile/desktop octopus. I don't give a flying F if the engine can export to all platforms in existence, if the game runs like shit. Instead, I prefer to have one export platform that runs flawless. Just as it was with very powerful CC.

    C2 suffers from the same illness from which the CC had died. Features clusterfrak. Features that had been implemented but never truly done/polished. Instead, new features had been added on top of previous. I don't care how many armwatches I have if none of them shows the correct time. HTML5 might be the future - sure. But we are living in the Present.

    And in present day, my game Antumbra (which is basically a modern version of old text games) which is probably the most simple code-wise game in existence had troubles running on various setups. So instead of working on Antumbra 2 or another game - I've spent last 3 weeks of my life debugging people PC's. And in most cases the problem was not in my game or even the user machine (old drivers, trashy reg) but in html5. The users browser and the OS, to put it bluntly. And its not even about browsers that do not support HTML5 because I've blacklisted those. So Antumbra can be played only in IE,FF or Chrome.

    And I cannot even point at ONE of them, because the game has some serious problems in various versions of the SAME browser. On one Chrome version the game never loads. On another - runs flawlessly. On one IE version the game runs better then in FF or Chrome. But in another - there is no sound. No audio - at all. And yes - I do have all my audio in both ogg and m4a. Sometimes the game fails to load, other time it freezes, different case - it runs on 10-30fps. And I am pretty sure its not my fault because if a bug exist - it can be replicated. It'll be present on all platforms or at least in scope of one browser. So bug report after bug report, I have to keep on telling people that "I will look into it and fix it ASAP! ", when the truth is - I cant do shit about it, because I have no power over Google or Scirra. I can just sit and watch and pray for a miracle to happened. I will use C2 for Antumbra 2 because I have no time to get familiar with UE4 right now, so I have to go with the engine I know the best. Not the one that might perform the best.

    I am not pointing fingers. Just sharing my story.

    Sidenote: actually browsers are not that better then mobiles right now. No official plugin for Newgrounds (and the one we have is 3rd party and buggy as hell), Kong plugin is not up to date to say the least, Gamejolt is great but... well, Gamejolt is really not the place to look for money heh. And it's also 3rd party plugin anyway. Sooo...

    Mobiles: hardly working beside the most simple design and even then is a Russian roulette

    Desktops: forget about Linux and Mac. If you use any other NW then 10.5 you are screwed on Windows too. WinXP is out of the question.

    Browsers: Russian Roulette chapter II.

    I don't know who I should blame and at this point it doesn't really matter. What matters is the solution that is no where to be found.

    Sidenote 2: I would really love to see a true game made by Scirra team. Of course with C2. As a proof. Because in many cases I think they really don't know what are we talking about. So maybe if they would have to walk in our shoes for bit... You know. To gain some perspective, that I think they are lacking.

    Sidenote 3: I am not attacking, trolling or hating. I just think something must be done, and instead - we are playing this "ping-pong" discussion and wasting time. Pure whining never solved anything. And neither did excuses. Maybe lets stop talking and get busy, huh?

  • Bump. I wish this to be fixed. I am about to start and IGG campaign for the sequel of Antumbra and I really don't want to discover I am screwed - in the middle of developing. So I have to know the status. Because if this wont get fixed I will have to switch to UE4. I cannot risk my life project because of an issue that "might or might not" get fixed.

  • Congratulations

    Thank you bro

    this is the perfect example that if you have the right idea at the right time you can have success with a non programmer tool like Construct 2(like Freddy's Night and Multimedia Fusion) and i'm really happy for you, i played the game and i like it, just maybe make the graphic more interesting in the number 2, really like the all the mood btw, go with the flow !

    Thx Vittora! I must admit - the gfx just couldn't be better. That's due to size limit on those portals. They are actually 256/128 size, stretched to fullscreen. But due to pixelish style of the game I've managed to get away with it. That's why for Antumbra I am going HdReady/1280x720. And that's it'll be for desktops. So I can work in peace and do not worry about shitty compatibility on browsers and the size limits.

    Awesome! Is this your first game or did you make others?

    First FINISHED game. I've been playing with game development on and off for past 10 years so I am not exactly a greenhorn. But due to real life - I've never managed to finish even one project Antumbra is the first, that got both finished and published. That's why I find it soo incredibly amazing that it receive such a warm welcome and high ratings. Its very inspiring and motivating. Oh and its actually my first Adventure game I ever made or tried to produce. I am a huge fan of the genre but as we all know - Adventure games due to its structure (lack of replayability, to put it bluntly) are not very popular or profitable to produce. They take a lot of time and you'll be earning a lot more with something arcadish or casual. That's why the whole genre is at the edge of extinction. They are just not worth the time VS other kinds of games.

    Awesome! I love hearing success stories. Very inspiring! I shall check out the horror.

    Thank you! Please do so!

    awesome work

    Thank you kindly Abdal! <3

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  • Its incredible how the situation evolved in those 2 weeks.

    From being scared to publish, to having some nasty negative feedback, to slowly catching success. Then the first frontpage, on Newshounds. Numbers of reviews growing drastically with each day. Top 10 at IndieDB, and eventually - #1 spot. Antumbra catching more wind in its sails. Then frontpage on Gamejolt. Dozens of youtubers recording their Lets Plays for Antumbra. #8th spot in monthly competition at Kongregate. Then Markiplier playing Antumbra. Hundreds of thousands players watching and admiring the game. Dozens of thousands coming in to play by themselves. Requests after requests... For Antumbra 2 to be made into reality. And now I am days from starting IndieGoGo campaign. And all of that happened, in less then 3 weeks.

    This is.... mindblowing. You don't hear about such stories in real. Sure, we watch them - but in movies and books. Not in reality. And even if so - they always tend to happens to someone else... And here I am. Standing in awe. Watching my dreams coming true. Quoting a line, from one of the greatest Sci-Fi movies in our history...

    "They should have sent a poet..."

  • Okey now this is madness. Markiplier did a Lets Play video for Antumbra. Yes, THIS Markiplier. My hands are shaking like never before. And I don't know what to say. And as un-manly as it sounds... My eyes are dripping wet.

    https://youtu.be/u2UZBi6Sg2I

  • Awesome work!!

    Thank you Phoenix! And now I am featured on frontpage of Gamejolt too!

  • So guess what got #1 out of 25k games in ranking at IndieDB today =)

  • Nice!

    Thank you Angel

    On kongregate have you used your own host?

    Nah just uploaded to their servers. Sadly i cannot afford my own hosting for now

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Vilehead

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