3division's Recent Forum Activity

  • Thanks. Where can I find this CSS file?. I?m working with android and Cocoonjs.

    The only editable file I see is the C2runtime.js

  • Hi guys, I?m trying to customize the default html5 loading screen and I wonder if its possible to change the default black color to something else.

    I?ve been searching the forum topics and I didn?t found anything related to this.

  • I tried several times and with different builds of cocoonJS. The debug-signed apk, works every time. But the Release-unsigned, that I sign, using your tutorial step by step. Wont install. I can?t figure out what I am doing wrong. Every step of your tutorial comes out well. And after that I run a (jarsigner -verify -verbose -certs my_application.apk) and it says that it is actually signed and everything ok.

    I run a (jarsigner -verify -verbose -certs my_application.apk) over the cocoonJS debug-signed apk, to see if there was any difference, and it says the same thing. So I don?t know what could possibly be wrong here.

    Maybe JAVA versions?.

  • I discovered that the problem is on the load of the game. It?s like is loading everything to memory or something. After 1min if you let the game charge, you will be able to play it with good performance and almost no problems.

    Could this be related to sound & music?. Audio compression, format, quality etc. ?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hi, I followed the step by step and the Final 001.apk release version gets generated with no problems. But when I move the apk file to my phone and execute it, after a few seconds of progress bar, the phone says "The application didn?t get installed".

    Note that the same APK that gives you the cocoonjs cloud system under "debug_signed" does get installed and I could test it with no problems.

    Does anyone knows something about this?.

    Thanks.

    Great tutorial though, I didn?t have a clue with this process until I found this!!, much more helpful than the official google documentation!.

    <img src="smileys/smiley2.gif" border="0" align="middle" />

  • No, for the moment I?ve tried in three devices. One is old, first version of Android and it didn?t even run.

    Then I tested in Motorola Defy. Android 2.1 slow performance.

    Samsung Galaxy Ace. Android 2.3 a little faster.

    I know that these are already old devices, but my goal is to make it run in an acceptable framerate for these devices to make a wide compatible product.

    I?m thinking on buying a new Galaxy S3 to see how it goes in a new device.

    Using CocoonJs cloud compilation system.

  • Well this could be one major thing. Most of my enemies have Sine behavior in different configurations and at some point they come in hordes so I?m spawning like 15 to 20 objects with this behavior.

    I?ll try to reduce the usage of it and test again. Thanks for the advise.

  • Hi! Thanks, yes I?ve followed this tips like a checklist.

    The game is a set of mini-games tied up on a unifying theme.

    There is one "smasher", one like top down space shooter, and a puzzle.

    Im not using physics, particles, or effects.

    Not using layers blend modes, only 2 to 3 layers per layout and only 12 layouts.

    The only behaviors I use are: Sine, bullet, fade, rotate, drag&drop.

  • I?m having performance problems too. I?m using cocoonjs for android, all of the rest are just too slow to even work.

    The thing is that with each layout I add the game gets heavier and heavier. Is there anyway to manage the memory usage so it only loads what it needs at that moment or something like that?.

    I?m having 12 layouts at the moment including all the menu. And I never use more than 3 layers. I really think this game can?t be smaller but still it runs at 10FPS.

    All art sprites were done in PNG24 to get good quality alpha, and backgrounds are at 50%JPG.

    The overall resolution is 480x800.

  • Hi everyone. I?ve been using Construct for a few years now, but still I don?t consider myself a Pro user, I?m adapting to the "2" version the best I can, but my programming and scripting skills are close to 0.

    Anyway, I manage to create a simple game and make it work on my Android cellphone using CocoonJS platform.

    The thing is, that no matter how I try to make the graphics smaller and the code simpler, the final APK is a lot bigger than the normal apps of the kind. And the performance is really poor.

    If anyone could give me some direction on how to improve performance I would really appreciate it.

  • I?m having a similar problem. Textbox element wont show up when I export though cocoonjs building native app (.apk) in Android devices.

  • I?m having this problem exporting with cocoonjs to Android. I?m using r105.

3division's avatar

3division

Member since 28 Oct, 2010

None one is following 3division yet!

Connect with 3division

Trophy Case

  • 14-Year Club
  • Email Verified

Progress

15/44
How to earn trophies