3division's Recent Forum Activity

  • Hi, I?m trying to make a global button of pause for my game.

    But is not working as I thought it would be.

    Do you use Time scale function for this?. I tried using it and it works but it affects the button too, so it takes a while until it starts again From the pause state.

    I used:

    --Set time scale to 0.01

    --and set time scale to 1.

    If I set on pause time scale to 0, the button gets affected too and I can?t get the game enabled again.

    How did you approach this?

  • Yes this is true, I?m using CocoonJs as a middle bridge.

    And I?m testing in Motorola Defy+ (1ghz CPU and 512Mb of Ram) and Samsung Galaxy Ace (800Mhz Cpu and 278mb of RAM).

    That is a LOT of power.

    I don?t know how can a simple bug smasher game can work at 5, maybe 8fps.

    I?m thinking on getting a Galaxy SIII to test in a new model, but it only goes up to 768mb of ram. Not much of a difference, Although the processor is suposed to be a quad-core of 1.4ghz.

  • If I set something like this:

    -------------------------------------------

    On "X sprite" collision with "Y sprite == "X sprite" destroy

                                              add 100 to score

    -------------------------------------------

    Is this collision check occurring on "every tick"?

    Because I have a lot of this collision checks, and I was reading on "Performance tips" that this could be a slow down reason, and it recommends to check collisions every second, or every half second, instead of every tick.

  • I?m using the standard of 800x480. The scale letterbox will fit the project to 1280x720 and/or lower screens, this I understand.

    But I?m talking about RE-sizing the project to different resolutions. Because I figure that if I run an 1280x720 project in an 800X480 cellphone, using letterbox option, the game will execute and adjust, but I assume that it will run substantially slow.

    ---

    I thought we had to save different Capx adjusting project resolution and layout resolution and moving and scaling every sprite on the project.

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  • Is there a simple, "Low effort", way to export a game to multiple screen sizes?.

  • Do you know if Tiled backgrounds affect performance in Android devices using CocoonJs?.

  • I finally made it work. Someone in Ludei forums told me that version 7 of JAVA SDK wasn�t properly working with Android. And I was making the signing with the 7u9 version.

    I uninstalled it and go back to the version 6. And the final APK signed worked great on my device.

    Later on a few other people wrote on the post telling that they were having the same problem and this solved it. So I post this here too to take this into account.

    Thanks!

  • I made a major optimization in sprites and sounds but it didn?t improve anything.

    I?m counting 5 to 8 FPS on screen in the Android phone. And in PC its giving me 60.

    It?s a really simple game, pretty much like the space blaster on the C2 example.

    ...

    Is it possible to share the Capx project privately with someone in scirra to give it a quick check?.

    Thanks.

  • Great thanks!!

  • Yes, I already tried all of this. I even change the hole project name and builds. I generated a new key and re-sign the new apk so it will count as a hole new app. But with same results.

    self-signed - wont install

    cocoon-debug-signed - works.

  • I want to test the actual FPS of the game in my Android phone so I need to put an on-screen FPS counter.

    Anyone knows how to do this?.

    Thanks.

  • Noup. I tried making a hole new key certificate, I deleted the project from cocoonJS cloud compilation and started again with a new name.

    I also changed the name and description in C2 project.

    I re-exported, built everything again and Signed with the new key again as a hole new app.

    The process goes through as expected. I end up with a signed and "zipaligned" Apk file.

    But it wont install on the phone. It just says "the application did not install".

    And the "Debug-signed" that cocoonjs provides, still works on the phone.

    I?m running out of ideas. Did someone got through something like this?.

    Thanks!!

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3division

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