Mike at BrashMonkey's Recent Forum Activity

  • It's not that simple, need specific Ouya controller support, in-app purchases etc. Just because its android doesn't mean every basic android wrapper is going to be a solution.

    -Mike

  • Yes, but currently the links are not provided. If you've already purchased Spriter Pro and have not received download links for the Essentials Art Packs, please email mikexus@brashmonkey with your purchase information and I'll send you download links. We'll make add the Essentials Art Packs download links to the actual scirra store purchase as soon as we can. Sorry for the inconvenience.

    Mike at BrashMonkey

  • Thank a ton for the useful info KFC and Whack.

  • Hi Everyone,

    I'm finishing up a game that I'm exporting to Android and IOS via Cocoonjs. Does anyone know of any way to set up some kind of analytics service that will work in such a case?

    Thanks

    Mike

  • Thanks SOOO tumira, I am currently using the one offered as a zip file on github.

    I'll try to find the one you fixed, but for other people who find this thread, could you link to the post with the proper link here as well? This whole cocoonjs plug-in thing is such a mess, the more clear things are for people the better.

    cheers,

    Mike

  • I'm using the latest version of everything, and have all ads appropriately set to portrait (its a portrait format game).

    Thanks for taking the time to try and help.

    cheers,

    Mike

  • No one? How about people who have successfully got interstitials working on their Anroid game, without any freezes....?

    Thanks

    Mike

  • Hi everyone,

    I'm nearly finished with a game, using Cocoonjs for export, which includes working in-ap purchases and ads, all works great when exporting to IOS or Android (finally....) EXCEPT that most of the time, interstitial ads on the Android version just lock up the game instead of displaying the ad, OR then just show a black screen instead of the ad, locking up the game (sometimes there's even the red x at top right during the black screen, but it does not successfully close the locked up ad, and the game is therefore stuck and must be closed)

    Has anyone else run into this issue? If so, what was the solution, if any... or, if you don't have this problem, could you please share exactly which ad networks you're using for the interstitials, and what their settings are?

    Thanks,

    Mike

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  • Does this plug-in work on android and IOS devices via cocoonjs?

    Thanks,

    Mike

  • Thanks so much for posting on this issue, avatar86,

    BUT can you explain (a bit better) the process of publishing the beta on google. I assume this published beta is not visible or accessible to anyone not in some list you perhaps create on At google developer?

    Any additional detail would be greatly appreciated.

    thanks

    Mike

  • There's no magic button. If their game is smaller then they are using less art, smaller art, less sound, smaller sound etc. The trick is to learn how to optimize the use all the stuff that makes your game.

    How big are the images you're using? How many frames are you using per animation? How much music or sound does your game include?

    best of luck,

    -Mike

  • +1

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Mike at BrashMonkey

Member since 16 Oct, 2010

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