C-7's Recent Forum Activity

  • Hey everyone!

    I'm sure a number of you have seen my RPG, Courier, by now, but I wanted to more-visibly announce the Kickstarter and Greenlight for the game! This community has been fantastic for supporting my development thus far, and I hope you may be willing to spread the word and help make this a success! C2 is a fantastic tool and I hope to help show it off.

    Courier on Kickstarter!

    Courier on Greenlight!

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  • mef1sto That looks really nice!

    Here's an updated trailer for Courier!

    Courier on Kickstarter!

    Courier on Greenlight!

  • I've responded to everyone's critique and updated the character with 8 directions of animation, though I'll continue to update them. Courier is also no up on Kickstarter and Steam Greenlight! Help make this game a reality!

    Courier on Kickstarter!

    Courier on Greenlight!

  • It looks nice, mef1sto now for some fancy lighting!

  • You can either use the anchor behavior or put it on its own layer (a user interface/hud layer, for instance) and set the scroll rate to 0,0.

  • Thanks for the feedback! The visual style will not be changing, it suits the tone and goals of the game. Character animations are part of the goals of the Kickstarter--I've long since been aware of that weakness of mine and will be hiring somebody to help with it should I acquire any means to do it.

  • Here's the first trailer in anticipation of my Kickstarter launch next week!

    Edit - I have replaced the trailer

  • Here's the first trailer for my RPG, Courier!

  • Here are a couple screenshots for you guys. Less than two weeks until a new trailer and kickstarter! I've re-done the website for Courier, too! You can find it at couriergame.com!

    Click for full size!

    Click for full size!

  • I use arrays for large quantities of data, but the information in it isn't all that complex. Like i have a cell dedicated to what item is in a certain inventory slot. It could be a number value from 0 to whatever I want. Then, when I need to do something with it, I just see if array.at(0,3,4) value = 17, do this, else, do this. You can do the same with ranomizing things and setting a bunch of variables. Make a google spreadsheet or excel document as reference for yourself. Maybe your 5th column always has enemy info. If enemy = 5, set array.at(0,6,0) to 5. Then you can just call, change, and reference your different cells like that instead of having a gigantic list of variables. Just keep a spreadsheet around for your reference so you don't get lost.

  • Well some people do enjoy some of those games and some people really need the money more than they need to make the games of their dreams. But these smaller games make up a larger group of users so you see more posts about those topics.

    But once a lot of the bigger games get going, they don't usually need to ask as many questions, so you see less of those posts. And some of these larger games take a very large commitment so not as many get made.

    Mobile games with monetization are the current "thing", and many view it as a lower barrier to entry with less risk (they're right), but look a little deeper in the creation forums and you'll see stuff. Of course it's the usual list of Airscape, Penelope, Loot Pursuit, Shards, Dream Journey, and Courier, so the content is there. That other stuff is just trendy.

  • Courier is somewhere between 2500 and 3000 right now. No battling helps keep that down a bit.

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C-7

Member since 9 Oct, 2010

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