C-7's Recent Forum Activity

  • Off-topic,

    Why Nintendo is being very closed than Apple, Google, Blackberry and other companies offer support to developers?

    Sony and Microsoft would do the same. That's how consoles work. Their libraries are quite curated--unlike those other platforms. Once you are approved for Wii U development, they're extremely open, helpful, nice, and quick to answer.

    It took about 2.5 months for me to hear back from them. They apologized it took so long, but they were super nice, helpful, and easy about the whole approval and nda process.

  • How many individual objects do you have in your game? And I mean go count manually in the project tab. In general, three icons are loaded per object. Turning the cache of as you have done makes a big difference, but Windows has a hard limit of about 10,000 between everything running.

  • I unchecked the cache and things seem to be running great. There's about a second extra wait when loading the object list for events, but there's nearly no difference for me. But I can run the preview, make changes to the game, and re-run it and it doesn't collapse and fall apart and die any more. I don't know if it will always be the case, but so far I haven't had any crashes. I hope the icon thing fixed it for others!

  • Whoah I didn't realize the update was up. I'll test it tonight after work!

  • I really wished I could have, but I've had a lot to work on with Courier. But the Kickstarter is ending in two days, maybe I could help out some existing projects then...

  • That sounds awesome! You're the best, I look forward to trying it.

  • Thanks fabianosalles and everyone else! Here's some new footage for everyone. It shows a dungeon, an encounter, and an ability!

    Enjoy!

  • Here's some footage of exploring a dungeon in Courier!

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  • Yes, I use 64-bit C2. It's a little strange since it doesn't happen every time, but almost always immediately following a preview.

  • You're not alone in this, damainman at all. I regularly have those display issues and at times get the hicon error you posted in the op. My C2 failures almost always happen after running a preview (or export) of the game. Any subsequent preview (if I can get one to work at all) will have all text tiny and missing values and the C2 IDE is largely unresponsive and throws errors left and right.

    Ashley if it is indeed linked with a need for windows to show icons, would it be possible to add a text-only option for projects that intend to be large? I've done some toying and I can increase how many successful previews I can achieve by having the object and property bars closed, saving, restarting, and previewing from there so those things don't have to load. It also did help a little to split up my biggest event sheet (500 events down to 2x250).

    I'm not being wasteful or poorly planning Courier. I could probably reduce the object count by around 50 or 60 if I really tried, but the project is at 1,200 objects by my best count. About half of it comes from Spriter and how many NPCs I have in the game (and all the objects created for it). My events aren't crazy--for the whole project I'm at 2,600 events split up across a bunch of event sheets. It's as efficient as I can make a large, varied RPG. It never reaches 40 MB of vram and never more than 1,500 objects in the heaviest of situations.

    So a (relatively) simple fix like having and option to make objects in the project bar text-only may correct the problem if I'm thinking about this correctly. An option down the road would be something like a small preview window of an object when you click on it in the list, but something to help larger projects run more stably in C2 would be a huge help.

  • I'm making it right now.

    Courier is really what I both want to make and want to play. I just wish I were in a position to work on it full time.

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C-7

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