nemo's Recent Forum Activity

  • Is anyone else experiencing this annoying blocking that happens with the external nodewebkit? I have tried everything to not get blocked every time I want to preview my game. The alert message says that nodewebkit has no signature or something that it's not from a trusted publisher.

  • Problem Description

    Version after 186.2 release fails to export with minify on export with nodewebkit.

    r187 changes:

    Updated to the latest version of Google Closure Compiler for minifying scripts.

    Change

    Java 8 broke the way Construct 2 ran the minifier. It now uses a different method to run the minifier which appears to work with Java 8. If you previously uninstalled Java 8 to work around this issue we recommend reinstalling it for this build.

    Attach a Capx

    Any project exported brings up an error message suggesting Java8 installation.

    I use older java version because APK signing hasn't been possible with newer java versions.

    Description of Capx

    -

    Steps to Reproduce Bug

      Open template project export as nodewebkit minify turned on wait until export ready and an error message will pop-up.

    Observed Result

    error saying that minifier has been turned off.

    Expected Result

    Normal export as with r86.2 an earlier versions.

    Affected Browsers

      -

    Operating System and Service Pack

    Win7

    Java 1.6.0_38

    Construct 2 Version ID

    r190

  • I just wasted one hour trying to figure this out and why my game behaves so weirdly until I noticed that sine behavior is broken after its set inactive and back to active like you guys wrote.

  • Nice, I just paid them one month ago.

  • If you use the browser object's back button, then it should work just fine. I have only tested it on Windows 8.1 phone universal app.

  • I would like to know how well it runs HTML5 games.

  • HZGaming you set the test mode on in Construct 2 Windows 8 plugin and then export and in visual studio you create a test certificate and then run it with Visual Studio debugger. You should create some action for the is expired command in C2. Maybe one tap on some object makes a sound if the licence has expired. Don't forget to export it again without the test mode on in C2.

    I'm struggling myself with the Windows phone universal app export trial.

  • I have created a paid Windows Phone app and I would like it to stop functioning after the trial expires. Does the Windows 8 plugin work with universal apps?

    How do I update universal apps without loosing my visual studio settings?

    Thank you in advance for taking your time to answer.

  • This is exactly the stuff that I've been struggling with. I'm used to having my own folders for different quality assets for my games. I would love to be able to simply change the path and manually maintain different resolution pictures. from /hi_res to /lo_res and then export or alter the path from my games graphic options. Years ago I was using Game Maker and I wrote a script to replace all my sprites that were just blue circles with a correct picture file from a folder. It made everything easier and allowed me to load files when I wanted. I see that Construct 2 has a similar command to replace sprites, but I would like to see more than 8x8 stretched blue balls when I'm editing my levels.

    stuatk mentioned 3dsmax and it's a good example to learn from as it's well designed tool for visual work.

  • It's good, but the shadows looks like sun rays.

    If that's what it is supposed to be, then the trees should not be the ones casting it.

  • Works fine with r173.

    Just a side note: I did use the "include attachment" when I posted, but it's not working Tom should look into that.

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  • Problem Description

    ____Music doesn't loop in C2 Chrome/Webkit preview____

    Attach a Capx

    ____ attachment included if this upload system works ____

    Description of Capx

    ____At the start of layout try to play music in loop____

    Steps to Reproduce Bug

    • Create new empty project>
    • add audio object>
    • import any music file>
    • set music to play on loop when the game starts>
    • preview your game and the music will not be looping

    Observed Result

    ____ music plays once____

    Expected Result

    ____ Music should play in loop ____

    Affected Browsers

    • Chrome: (YES)
    • Node-Webkit: (YES)
    • FireFox: (NO)
    • Internet Explorer: (NO)

    Operating System and Service Pack

    ____ Win7 ____

    Construct 2 Version ID

    ____ r172 ____

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nemo

Member since 23 Sep, 2010

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