BronzeBeardGames's Recent Forum Activity

  • ThePhotons I knew waiting for an answer would help! Thanks alot, that's much simpler than arrays!

  • Wow, just read through all comments and pleasantly surprised to see recent activity. So maybe someone can point me in the right direction.

    My Game (A very basic MMO): Player 1 starts a layout, randomly places 5 trees, goes to second layout and places 3 more trees. Player 2 joins and does the same thing.. Player 3 etc...

    What is the best way to get all previously created objects and display for player 2 and 3, and potentially update when objects are removed. Should the master store all items/changes in an array (uid, x, y, layout) and then generate on every new join?

    I know this will spawn many problems for me so hoping someone can give me general tips.

    Thanks in advance! and ThePhotons Good job BTW

  • Sorry for the late reply! Thanks for the feedback adamdevine. Do you mean it seemed slow? What phone do you have?

  • Hey guys! I have released a game on Google play. All built in Construct 3 obviously! It's kinda like flappy bird but vertical.

    Just tap to jump and again to jump off the walls, automatically jumps right then left then right etc.....

    There are new skins to unlock and an integrated Google leaderboard. Highest score so far is 107 (I can only get 80!) See if you can beat that! And please leave me any feedback, bugs, ideas for improvement, skins you would like added. And share your games with me so I can leave a review!

    play.google.com/store/apps/details

    Please download and leave a review :D

  • Hi all, I am trying to use google achievements as a way to save game progress across multiple devices.

    For example, 'if achievement 1 is unlocked set var hasPowerup to true'

    I have the achievement set up in google play console, it has # = 1 which I assume is the index required for construct.

    And I have the event to unlock the achievement set up, using the correct id. This works in game, and shows up on the google achievement menu.

    I just cant get the following events to trigger:

    on achievement list fail

    on achievement list success

    I have the following events:

    Google play on loaded -> sign in

    Google Play on signed in -> request list of achievements

    Google Play on achievement list fail -> Text - append - fail

    Google Play on achievement list success -> Text - append - fail

    Does anyone know if this should work or is there something blatantly wrong??

    Thanks in advance!

  • shut the front door! Just opened my apk after a few days and the ads are working again! Must have been an Admob problem!

  • mobile advert just doesnt work at all for me, had no replies with help for a while now. Was about to release 4 games but had to put them on hold now!

  • Nepeo Hi, any other info regarding the advert situation? I have 4 games I am trying to launch but adverts wont show on any of them?

  • Still no luck, ads are being created but not displaying when the event is called, interstitial failed gets triggered.

    Does anyone have a working example they can share?

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  • I have just exported with test ads turned off, maybe this is the issue. Will update when published.

  • has anyone created a bug issue/report? I have also reported the issue on a couple of threads but still not working, seems more like a bug now though rather than how we set the events up.

    The manual entry for mobile advert has been updated by Nepeo here (Getting started section):

    https://www.construct.net/gb/make-games/manuals/construct-3/plugin-reference/mobile-advert

    So maybe check it out and see if it helps anyone!

  • I have mentioned the same sort of problem here https://www.construct.net/gb/forum/construct-3/how-do-i-8/any-news-on-mobile-advert-prob-138163#forumPost951931

    With help from Nepeo, regarding the new GDPR regulations, It got me a bit further but the ads are still failing.

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BronzeBeardGames

Member since 6 May, 2015

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