BronzeBeardGames's Recent Forum Activity

  • haypers know of any tutorials? One ive found mentions adding the app url to the plugin properties... what url does this mean??

  • haypers cheers hopefully i can figure it all out! Save game data is definitely needed for my next game!

  • Yeah, i try to avoid 3rd party plugins but rexs sounds like the one I need. I finally got motivated to work on my old projects and then something that was working fine decides to break again! Waaah

  • Someone has told me the google play object isnt working on c3, is this the case? I have a mobile game on playstore using google play object. It used to work, originally uploaded in 2018, but since updating to c3 runtime, adding some bits and re exporting the signed apk, it now doesnt log in to google. It is still linked to the original sha-1. Any guidance would be lovely!

  • PabloDev I havent managed to get an error yet, I will have to find out what the limit is and try and open loads of windows. But like ThePhotons said I would just do 'Photon > on error' > Display generic error message (Server full, please try again later)

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  • PabloDev Yup. I just did a quick test and got 13 connections to one room, with free version.... Quite exciting really, might have to post a link soon!

  • PabloDev I may have missed something, so this may be a silly answer... by 10 connections do u mean 10 players? So you can just use 10 browser windows not 10 PCs?

  • rk123 Sounds like dodgy internet to me as I have never had this issue, mine stays connected for hours, may be able to help

  • ThePhotons Resolved...My bad, I had an 'on actor leave' event trying to raise a Photon game Event on the non existing (leaving) player!

    Hoping my mistakes can help others! :D

  • ThePhotons Hi! Regarding disconnect errors:

    Game connects to server >

    Client: Game: myActor: b {name: "", actorNr: 1, isLocal: true, customProperties: {…}, suspended: false, …}

    Client: State: ConnectedToGameserver -> Joined

    In game I have one button that when clicked calls Photon>disconnect from all servers. When clicked displays the following errors:

    "photon-javascript_sdk.min.js:7 Uncaught (in promise) Error: Client: Game: [203] PhotonPeer[_send] - Operation 253 - failed, "isConnected" is true , "isClosing" is true !"

    and

    "Uncaught Error: Client: Game: [203] PhotonPeer[_send] - Operation 253 - failed, "isConnected" is false , "isClosing" is false !"

  • ThePhotons I have used that but it causes console errors, ill try print them out later. Is there a special way to use it?

  • Hi again!

    Does anyone know how to disconnect from servers without errors? Im tryin to allow player to go back to title screen and disconnect. Leave game works but not disconnect. Thannnks

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BronzeBeardGames

Member since 6 May, 2015

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