BronzeBeardGames's Recent Forum Activity

  • thanks so much! You may have noticed a bug on the vertical moving platforms... which has now been fixed! What do u think of the music? Its my first attempt! Thanks again for the 5 stars. Ill check out your website

  • KENYONB WOW now that is weird... thanks alot though! Yeah I tried clearing all caches with no luck. I still get a load of errors on google api console but maybe thats from me.

    That bug sounds like the adverts now not working! They should display after 3 deaths, if they arent it means the counter isnt reseting.

    Thanks for your help, ill try fix that issue and get some other people to test google bits

  • KENYONB Here is link to my original version:

    play.google.com/store/apps/details

    I tried yours out and its working perfectly, on start up it displays the google log in /alert thingy at the top of screen. Leaderboards work fine. This is exactly how the new version of my game works. The original version still nothing, boo hoo!

    The only difference with V2 is new keystore used and SHA-1 and exported as android bundle instead of signed release APK

  • Hey all, anyone fancy trying out my game and giving feedback? I just had a play after a year and its actually pretty addictive (if i do say so myself!)

    play.google.com/store/apps/details

    Dusted it off to start adding more levels. Please let me know if you think lvl 10 is too hard and if ads are too frequent. Thanks!

  • AdamJ Nope no luck with my original version. Have since added achievement events so hoping the error in google play console disappears. Fingers crossed this will just take a few days to clear but unlikely!

    I did have a sprite in game that switches to frame 2 if logged in, this triggered, but no google play login dialogue appears as it should and leaderboard still not working.

    Sorry im no help... hoping someone reads this and has some pointers!

  • Nepeo Sorry to be a pain, tested out google play again.

    I published a duplicate of my game, exported as 'Signed Android App Bundle' instead of 'Signed release APK' and used a new keystore. Assigned new SHA-1 in the API console... Google play sign in and leaderboard now working fine... But this sucks because my downloads for this version are 1 (obviously) instead of 1000+

    Do I just delete my main version and start again or does anyone have any ideas why the previous build could be broken?

    Note: SHA-1 is correct in API console but I do have a warning about achievements not being correctly implemented, I have them set up but currently no calls from the game. This can't be the reason Google play is broken surely?

  • Sooo published a duplicate of my game, exported as 'Signed Android App Bundle' instead of 'Signed release APK' and used a new keystore. Assigned new SHA-1 in the API console... Google play sign in and leaderboard now working fine... But this sucks because my downloads for this version are 1 (obviously) instead of 1000+

    Do I just delete my main version and start again or does anyone have any ideas why the previous build could be broken?

    Note: SHA-1 is correct in API console but I do have a warning about achievements not being correctly implemented, I have them set up but currently no calls from the game. This can't be the reason Google play is broken surely?

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  • Thanks for the reply. Ive just uploaded a copy of my game with google plugin removed, will re add it and see what happens!

  • hey guys KENYONB Nepeo Is anyone still having these problems? I have scoured the forums for info and keep coming back to the same points, SHA-1 is linked correctly and the other bits.

    My google sign in and leaderboard used to work but no longer does. My API and services console shows 47 requests and 95% errors in last 7 days.

    Does anyone have it working and remember having to do anything extra to fix it?

  • haypers Thanks for the reply, I assumed you had used Google for some reason. Looks like I should avoid Google, somethings definitely not right with it

  • haypers Oh of course i'm stuck already! Just testing basic log in with google behavior. Copied the simple example from rex, APIV3 set up the same (with my details), click a button > log in with google. Preview from construct editor works for the example but with mine the popup appears and instantly disappears without successfully logging in.

    I have linked the SHA Cert on firebase but that shouldn't matter as I am testing from the construct preview.

    Could there be any firebase setting up I have missed?

  • haypers LEGEND... thanks alot! that will prob save me a year of trying and giving up and trying again! After looking for info on firebase for a while now That was probably the best intro anyone will find. Ill give it a go tomo!

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BronzeBeardGames

Member since 6 May, 2015

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