Hi all, I am trying to use google achievements as a way to save game progress across multiple devices.
For example, 'if achievement 1 is unlocked set var hasPowerup to true'
I have the achievement set up in google play console, it has # = 1 which I assume is the index required for construct.
And I have the event to unlock the achievement set up, using the correct id. This works in game, and shows up on the google achievement menu.
I just cant get the following events to trigger:
on achievement list fail
on achievement list success
I have the following events:
Google play on loaded -> sign in
Google Play on signed in -> request list of achievements
Google Play on achievement list fail -> Text - append - fail
Google Play on achievement list success -> Text - append - fail
Does anyone know if this should work or is there something blatantly wrong??
Thanks in advance!