chrisbrobs's Recent Forum Activity

  • They have to agree to the DX EULA. Apart from that, I don't think so. Might be worth reading over the EULA carefully, though, all the info you need is there.

    I might sound really dumb here, but does this mean that my installer

    needs some sort of box, that must be ticked before it install's the files ?

    <img src="smileys/smiley9.gif" border="0" align="middle" /> <img src="smileys/smiley9.gif" border="0" align="middle" />

  • Sounds pretty good, i will download them and have a look.

    thanks <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I,ve just made a working DirectX installer that i plan give to family / friends to stop them giving me earache when they try to test my apps.

    Most of them are still using XP and have DX9.0C already installed but some dont have an internet conection, so it's basically for them.

    Am i doing anything illegal ?

  • I didnt tried with construct, but so far, the 4-5 apps i packaged with this tool (Cameyo) are all ok. Why ?

    ----------------------------------------------------

    Have you created any apps that use or need Directx dll files.

  • Or just use this :

    http://www.softpedia.com/get/System/System-Miscellaneous/Cameyo.shtml

    OR

    http://www.softpedia.com/get/System/System-Miscellaneous/Evalazer.shtml

    ------------------------------------------------

    Have you actually used any of these create a portable version of Construct yourself ?

  • Sorry, my bad, I meant the object bar.

    You didn't have to delete MWall2s. The WWall2 was the problem. The instruction I gave were to replace it. Mind you, you are going to get error if a map or world object doesn't have a counterpart. Are you sure you deleted all the blue blocks?

    Anyway, I've fixed the cap. So just redownload it.

    I probably deleted the wrong stuff...anyway,Iv'e download the new cap and its sorted now, thanks.

    Going back to your first post:

    "I'm concerned with the speeds I'm getting, wondering if it's just my computer, Construct itself, the 3DBoxes themselves, python, or just my own bad programming killing speeds. Right now I'm doing 60-80fps, and taking away all but a few objects only yields about a 40fps gain"

    I change a few textures and moved stuff around and it went from 55/60 fps(0.850 vram) to 160 fps(0.290 vram).

    I did delete some of the sprites, but had over 20 objects on screen.

    <img src="smileys/smiley5.gif" border="0" align="middle" />

    If you want a copy of my cap let me know.

  • "It's a bug, easy fix though. Just delete the original (Had to click it on the tool bar or Construct would crash). Then make a clone of the other blocks, container it with the blue map blocks, paint the 3d one as you please, and you should be good."

    Sorry....still having problems.

    1, I deleted the WWall2(3dbox) by right clicking on it in the object list and choosing delete). Then i deleted and all the mwall2(sprites), but when i run the cap it crashes?.

    2, "Had to click it on the tool bar" Whats the toolbar?

    I am probably missing something simple...but i dont know what.

    <img src="smileys/smiley9.gif" border="0" align="middle" />

  • It's a bug, easy fix though. Just delete the original (Had to click it on the tool bar or Construct would crash). Then make a clone of the other blocks, container it with the blue map blocks, paint the 3d one as you please, and you should be good.

    All you need to do to create new map pieces is create an object with a map family and one with a world family, set the world to destroy on startup ,and container them together and the rest will sort itself out.

    -------------------------------------------------------

    Any chance you could give a step by step on the above, I'm struggling to understand.

    Why do i have to clone the blocks? (is it because of the container)

    What do the blue map blocks do?

    (I have mentioned 2 things here, but i'm not 10o% sure about the rest!)

    <img src="smileys/smiley9.gif" border="0" align="middle" />

  • Sorry..I should have included it in my post, but it's the same as error that Zeno98 is getting.

    The cap still WORKS, but if you try and alter the position of WWall2,

    it triggers the error.

    Do i have to install any extra files to run caps that use python?

    <img src="smileys/smiley5.gif" border="0" align="middle" />

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  • Thanks for sharing his Yarfapet.

    Im gonna see if a can work how the math works. <img src="smileys/smiley4.gif" border="0" align="middle" />

    One thing i did get was an error message when i clicked on(selected) one of the 3d boxes(not during runtime)...but it doesnt crash, it just gives a warning?

  • Looks rather neat and certainly an alternative to the large and bloated packages for simple tasks.

    Yeh...I think it even opens Halflife 2 models....looks promising.

    Its even featured on valves website. <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Here's a realy good 'free' 3d modelling tool (easy to use)

    khed 3d model editor v1.1.2

    Support for:

    Wavefront Object (*.OBJ)

    3D Studio Model (*.3DS)

    MilkShape 3D Binary (*.MS3D)

    Half-Life / Source SMD (*.SMD)

    Half-Life Model (*.MDL)

    link

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chrisbrobs

Member since 10 Aug, 2010

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