chrisbrobs's Recent Forum Activity

  • 3D World test ( based on ROJOhounds 'wolf3dfixed.cap')

    <img src="http://dl.dropbox.com/u/22173473/3dmazer.png" border="0">

    Walk forward : 'Up Arrow'

    Walk backward : 'Down Arrow'

    Left right direction : use mouse.....or left right arrow keys.

    The 'Tv monitor' object is a simple 3D Billboard(Gonna use texture setter plugin)

    Should run 75 to 80 fps.

    Matrixmaze

    -------------------------------------

    EDIT...I wrote..'based on ROJOhounds wolf3dfixed cap'

    None of ths code is my creation..apart from the mouse interaction..its basically ROJOhound's cap with my graphics.

    Just wanted to be clear.

    <img src="smileys/smiley9.gif" border="0" align="middle">

  • 60 fps constant

    Geforce 6200(256), P4 3GHZ, 2G RAM.

    I would love to know how you achieve the mouse\ rotate camera thing. <img src="smileys/smiley5.gif" border="0" align="middle" /> <img src="smileys/smiley19.gif" border="0" align="middle" />

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  • I don't even know what is M.L.P.

    -----------------------------------------------

    Check the link in the first post.....be carefull.

  • Read your post...thought i would google M.L.P to educate myself.

    Then i realised what M.L.P is.... <img src="smileys/smiley36.gif" border="0" align="middle" />

  • 3D scrolling floor (Z direction) with torch light effect.

    File is quite big (860kb) because it contains sounds and various 3d models.

    (The zombie head is just for effect)

    PRESS UP ARROW TO WALK FORWARD.

    left click to fire shotgun

    right click to reload

    Move gun with mouse

    <img src="http://dl.dropbox.com/u/22173473/3dscroll.png" border="0">

    3DScroll

    -------------------------------------------

    Similar to above but added some crates/ boxes

    <img src="http://dl.dropbox.com/u/22173473/3dwalkboxes.png" border="0">

    walkboxes

  • Thats a realy good effect.

    (I had to make the models a bit smaller though, my graphics card is rubbish)

  • Try this:

    <img src="http://dl.dropbox.com/u/22173473/angle.png" border="0" />

    (It's basically what lucid suggested)

  • Ceil's changed for the NEXT RELEASE. Not sure if it would break anything there tho.

    "The reports of CC's death are greatly exaggerated"

  • Mortal Combat Challenge?

    Ive had this 'Mortal Combat' ripp stuck on my hard drive for ages.

    Currently only the 'Player'(on the right) has fighting events sorted.

    Will somebody have a look at the cap and add some AI to the enemy fighter?(on the left)

    <img src="http://dl.dropbox.com/u/22173473/MC1splash.png" border="0">

    Cap and sounds

  • Try: (ceil(MouseX/32)*32) instead of int(). Produces nice results here.

    Edit: Actually try this:

    <img src="http://i244.photobucket.com/albums/gg36/some9000/3bae18e2.png" border="0" />

    Seems to work very nicely.

    --------------------------------------------

    Problem solved.

    Thanks for the solution

    <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Um your upper cells appear to be about 48 pixels apart? So the 32px rounding doesn't quite match it?

    I guess you could do a separate rounding on drop and/or if the things overlap the rocket?

    Thanks Somebody

    God I am thick!...BUT... The sprites DONT stay 'centre mouse' while dragging, they seem to be out of sync? <img src="smileys/smiley5.gif" border="0" align="middle" />

  • What am i doing wrong with this event?

    The round sprites dont seem to position correctly to the mouse?

    + Powerups: Is Dragging

    -> Powerups: Set position to (Int(MouseX/32)*32), (Int(MouseY/32)*32)

    <img src="http://dl.dropbox.com/u/22173473/fireworkspic.png" border="0">

    cap

    Thanks in advance

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chrisbrobs

Member since 10 Aug, 2010

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