DtrQ's Recent Forum Activity

  • You put collision event under "for each...", so value 'hit' counts on amount of instances. Just put event out "for each". And it's better to use family ('bullet overlaps enemy"), so you can don't write events for each enemy type

    Also, adding 'trigger once' condition or 'destroy bullet' action can prevent multiple triggering with one bullet.

    And about accuracy: check out bullet hotspot , it's out of sprite

  • I once made a game (with V-sync mode) and gave it to friend for testing. He said he can't jump onto high platform (which perfectly able to reach on my PC). I used Platform Behavior, and wiki says that all built-in behaviors are made with regard to this problem and uses TimeDelta. But problem was solved with switching to fixed framerate, so I'm not sure that using V-sync with behaviors is reliable

  • Add all isometric objects to family and use "for each..." -event for family, it should works

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  • Make tiling easier! 2d game editor without tiling features is nonsense. You wouldn't copy-paste sprites or press Enter if you have a huge level that should consist of thousands tiled sprites.

    Just add feature like this, similar to that "drag sprite and press enter" but it should works like brush. I mean, drag sprite, hold some key (shift, etc.) and move mouse over layout - and it will automaticaly fill grid cells with selected sprites.

    P.S. Sorry if my English is bad

  • what am I doing wrong?

    <img src="http://i1.imageban.ru/out/2010/09/02/7df8980e1e89736ab6d03664f3211704.jpg">

  • Gamepad support (every serious gamedev app should support gamepads )

    Better picking instances

    Import\export stuff for team working

    And it would be nice to have 'On create' event here

  • Um, there is 'colour' button in "edit comment" window

  • -Better tiling. Creating level 8000x6000 with a lot of various densely tiled decorative sprites is very tediously. It would be nice to be here tile editor like in GameMaker or RPG Maker

    -Export/import objects, sheets and layouts. Should be very usefull.

    -Unicode support.

    -Gamepads support (if it will not be released in 1.0)

    -Animation preview

    -Better 'save/load to disk' function, which will support all "third-party" plugins

    Hope it's clear to understand my sentences and my english

  • As I know, CustomMovement has no autostoping on collision, use "On collision with...[your solid object or family]" - "Bounce"

  • Sometimes I have same problem with frame skiping on attack animation too, but it happens on rare occasions.

    About stucking animation - try use "animation finished" or "animation is [NOT] playing" events to reset to default animation.

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DtrQ

Member since 1 Aug, 2010

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