DtrQ's Recent Forum Activity

  • Now it works, thanks.

    Is pyc. to .exe including broken?

    How can I figure out which pyc. and pyd. files I need if I gonna use other pygame modules? (py2exe and cx_freeze generates too many files)

    Should I put everything from library_pygame.zip\library to py subfolder and everything from pygame_modules.zip to pygame subfolder if I want to use whole PyGame?

  • Also, screenshot

    <img src="http://i3.imageban.ru/out/2011/03/07/531c6cc0f28309f3faad4caca98b10a6.png">

  • I tried this zip, and also I tried cx_freeze and py2exe generated dependencies

    [quote:10xw7idu]copy everything from the pygame_modules.zip file into the same directory as the .exe.

    When I do this, it don't run even with not-renamed Python directory!

    Maybe problem with my code:

    sys.path.append(System.AppPath)
    from pygame import mixer;
    mixer.init();
    mixer.music.load (System.AppPath+'5.xm');
    mixer.music.play(-1);
    [/code:10xw7idu]
    ?
  • With Set Ignoring Input u can still control object via events (for exemple, to make AI)

  • What will happen if you try to assign a string to a number var? Will it cause an error, or variable just reset?

  • I feel so stupid, but still cant figure it out. If I follow examples and tutorials it works fine, but not with PyGame.

    I just started to learn Python and don't fully understand this module stuff.

    Can you make exemple of compiled ready-to-distribute construct&pygame app with cap source, please?

  • There is only issue with behaviors. Low FPS makes platform jumping higher and high FPS makes jump lower

  • bump

  • I made a simple cap to play music with pygame.mixer, it works fine, but when I export exe and rename Python directory it says something like

    "File "pygame\__init__.pyc in <module>

    ...

    ImportError, DLL load failed"

    I put pyexpat.pyd and _socket.pyd into my export directory, also I put pygame library into construct\python directory and checked all .pyc files in python export dialog

    I followed Scidave's Python Libray Quick Guide, it says "Unzip the standard-aiml.zip file into the export directory", but what I should do with pygame since I can't see anything like "standart_pygame.zip" here?

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  • I believe you have to use Python 2.6 since Construct uses this one

  • Gamemaker is like a fun learning toy, that you can use to make some basic and limited games. Construct is a serious tool, that's even more fun than gamemaker.

    Khm... Do you talking about C1 or C2? Cause, you know, I'm not GM-fan, I love Construct, but I think this is controversial statement. If we look at amount of games made with GM and games made with C-t...

    And actualy most of my favorite indie games made with GM =)

    why Rainbow Dash is the most popular pony?

  • If you think Game Maker is better than Construct, I don't really have anything to say. You're welcome to use it. We think Construct 2 is better, that's all. Each to their own. GM also appears to be primarily a scripting tool, it doesn't appear many people use the event system. Construct 2 is entirely an event based system.

    Well, actually, this comparisons and questions is what people will ask when they'll choose between GM and C2. First you have to convince them that the difference in price is justified

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DtrQ

Member since 1 Aug, 2010

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