http://dl.dropbox.com/u/24325446/scrl2.cap
How about that?
Actualy, it's from My Little Pony|Friendship is Magic, [s:1jx348up]a show for little girls[/s:1jx348up]
<img src="http://dl.dropbox.com/u/24325446/ponies4.png">
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Do you think the graphics are OK if I added more levels and stuff?
I liked graphics. Maybe just apply different colours to tiles on different levels to vary it? Old good trick, you know
Bugs: Somtimes no hearts. Sometimes no echoes.
Game slowdown over time.
Also, it looks more like a prototype, not game. More levels and sound needed
Looks good, but you better make those wall\floor outer sides much brighter
Somthing like that?
http://dl.dropbox.com/u/24325446/scrl.cap
I guess it's video card driver settings, at least I have options like "use application settings\use global videoard settings" in my catalyst.
Btw, if I override settings it makes graphics blurry just a little bit, not like with linear sampling
Awesome, and even translated to my native language
Here's example
http://rghost.ru/download/4862871/19a1d ... f/push.cap
(or http://rghost.ru/4862871 if first link don't work)
There is "overlapping at offset" condition. With it you can detect collision with solid objects
For infinitive scrolling with TilledBg or layer offset effect I just use "offset: timer/x" instead of variables.
x is speed rate.
Timer is system expression
Test how well your browser supports HTML5
http://www.html5test.com
Also, you can look at HTML5 features.
[quote:4e2s9aw0]FileReader API
FileWriter API
Does it mean you can add save\load system to your game?
Member since 1 Aug, 2010