DtrQ's Recent Forum Activity

  • I'm not sure how Construct credibly proves its worth against Game Maker. GM is mature, stable, actively developed, has an HTML5 exporter (among others) and costs ?25 and also has future proofing in terms of upgrades - usually just to the next version. Game Maker has already survived 12 years; Construct is going on 4 with limited success.

    100% my thoughts.

  • Not so flexible for me.

    Since I'm not planning to make any money with C2 I won't pay �39 only for get rid off nag screens, it's overkill for me.

    I think adding something like �10-�20 "for non-commercial only (and maybe with updates lag or only one allowed exporter (exe! exe!))" will attract more people

  • I'm not sure, but looks like this 97 crashes more often than 96.

    With 96 I had about 1 crash per 1-3 days, now i have about 3 crashes per day. And at least two of them was when I worked with object folders

  • Just want to say, if price of full version, without any ''license tiers'', with .exe exporter will be approximately equal to Game Maker price then I'll don't worry about limitations of "free version" and will buy full. If not, I'll better switch to GM or something.

    Just no watermarks or splash screens please.

    I refuse to use any program, even if I can pay for it to go away.

    It puts a sour taste in my mouth

    Second this.

  • Also, you can customise controls in runtime

  • I (and i guess I'm not alone) hate predefined splash screens, it's causes some dismissive attitude toward game and make you feel that it's not YOUR game.

    if it came with a few little extras on top (customizable splash, shaders, etc.) then that's just extra incentive.

    It will nice only if it will be adding some extra features but not putting limits on standart features

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  • [quote:2rrcnech]splash screen

    [quote:2rrcnech]limited features

    That makes no sense for free version, so let's better make it "30-days trial" .

    GameMaker has this kind of "free version" and no one is using it.

  • Maybe I don't understand problem, but it looks like you want sprite to have custom per-pixel collision mask, right?

    In Image Editor you'll see "Colision Mask" button (second from right on upper tool panel), which allows you edit... um, collision mask. (But I guess you already know about that cause it looks like you already edited mask)

    Just copy your red collision box in every frame when you in collision mask mode (image canvas will be outlined with red in this mode).

    Right now your collision mask is empty, that's why sprite falls through the floor in per-pixel mode.

    Sorry if u can't understand something due to my poor English or if I did't understand what you want

  • This thread reminds me of Kubrick's "Dr. Strangelove" movie and General Ripper's obsession

  • for all the amazing things construct can do with such ease, the difficulty in using tile maps (something thats been a staple in 2d games since the 8-bit era) is ridiculous.

    All people who wants tiling feature, we should hire someone to write it

  • It's not a high priority thing for this moment, but I hope C2 will have good and easy to use tiling tool and tilesets support, like GameMaker.

  • Does it mean that if exe exporter will have a lower priority, it will be less functional than C1?

    Disturbing question

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DtrQ

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