namre's Recent Forum Activity

  • Try checking if you have placed some python scripts on your event sheet.

  • Oh yes! I finally remembered! The problem was caused by the Enable Scripting option checked!

    I encountered the problem so long ago that I forgot that I found a fix for it from another thread. Sorry, guys.

  • Have encountered this two times on two different projects. Sadly, the solution for me was just to remake the whole game.

  • Wow! Congrats with your career!

  • Do we have badges that people can put up on their websites to promote Construct? If we don't, we should make one!

  • [quote:2v1bg8wt] If there was some strategy behind using certain powerups against certain enemies then I could see a need for more.

    Oooo... Good idea. Might consider this with current and future weapon mechanics.

    [quote:2v1bg8wt]One complaint is that if you get a powerup, but then immediately get another powerup you lose ever being able to use the first one.

    Every new powerup that you pickup would always override the previous one. This happens because sometimes powerups overlap each other that you get two at once. I should fix this and make powerups to not spawn on top of one another.

    Will need to think how to do it on construct. Hmmm...

    [quote:2v1bg8wt] Also, there does seem to be a bug with powerups. If you restart the game, at least with the "E" option, each time there are less and less powerups. So by the third restart the game is really hard because no more powerups exist!

    Aha! Thank you for pointing this out. This happened to me before but shrugged it off thinking that since it spawns randomly, I was just unlucky at that time. Will definitely fix this on the next version.

    [quote:2v1bg8wt]I think you need to increase the deaccelerating so the guy stops a little faster when you let off a key.

    Noted.

    [quote:2v1bg8wt]It definitely is tough! I forgot about right click... a little easier with that. I actually played for a little while longer on the last try.

    That's good to hear! Still need to tweak the difficulty a bit to make it more accessible.

    That was the main purpose of the power blast (right click). In the next version, getting 5 power blasts will make your weapons even more powerful and awesome-r for a short period of time allowing you to go crazy gung-ho.

    Thanks for your comments SciDave. Now I'm even more psyched with my game!

  • Pseudo, thanks! Glad you found it fun. Will still be adding tons of new features to make the experience more fun and challenging so stay tuned.

    Also, I've fixed the "text". It should show the number of power blasts you have.

    thanks!

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  • Hi Scidave! Thank you very much for your feedback!

    [quote:3t5w6r7q]Very cool missiles , rockets, bullets. On the whole the firepower/powerups are awesome!!!!

    I know! I like it, too! I wanted it to be over the top and fun to use! Does it need more, though? What do you think?

    [quote:3t5w6r7q]Yes, it was smooth but I felt it was harder to reverse direction than I would have liked.

    Hmm... i'll go and see what I can do with reversing direction. Right now it does seem little hard, no?

    [quote:3t5w6r7q]I must suck at this game as well, because I can't figure out how to avoid the hands too. It just keeps circling and circling and kills me everytime! If it wasn't for dying all the time I would have really liked it. Any tips on avoiding death? It just gets to crazy between jumping to avoid the clock hands, trying to pick up powerups, and trying to shoot and avoid enemies. I can only do two at most.

    The only thing you can do to avoid the clock would be to jump. It is the timing and the hordes that makes it harder for people to focus. And this was my main goal from the very beginning.

    You could however, make use of the blast power (right click) to clear out the hordes for a short time to give you some breathing space. The freeze ray also buys you some time. During these rare opportunities that you should look for a "slow down" powerup so that the clock would slow down thus giving you a breather.

    Again, thank you for your feedback! Much appreciated!

  • Added new stuff to my game:

    <img src="http://www.accidentalrebel.com/demos/tit1.png">

    Here's the freezeray in action. Once the enemies are frozen, breaking the ice instantly kills them. Perfect for those "gack-they're-everywhere" moments.

    <img src="http://www.accidentalrebel.com/demos/tit2.png">

    Here's the laser with some Rockets flying around.

    For those who are interested to play my game, head on over here

  • Hi guys, first of all, thank you for all your comments and suggestions.

    I've uploaded a new version of the demo. Just check the updated first post of this thread for the download link.

    New features:

    • Freeze Ray ? Freezes enemies. Once frozen you can smash them to kill them instantly.
    • Splitting Bullets
    • Arc Lightning Gun ? Lightning jumps randomly from enemy to enemy damaging them
    • Familiars ? Kinda like mini helpers that shoot enemies that are near
    • Mortar Launcher
    • Rocket Launcher
    • A power-up that could slow or reverse the movement of the clock
    • Force Field
    • New sprites
    • New effects
    • Better controls
    • Scoring System
    • HUD is now on the screen displaying number of bullets as well as health
    • Improved and cleaner graphics
  • I've played this before and it is surprisingly addicting. You need to play it to appreciate it. The paid version is actually the latest release (I think they call it the Alpha build. Can't remember). You can play the previous version for free, both Single Player and Multiplayer.

    Multiplayer is cool because you can collaborate with other people on building other stuff. ^_^

  • Ah, so that's how it is. Thanks a lot R0j0Hound!

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namre

Member since 17 Jun, 2010

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