namre's Recent Forum Activity

  • Yes, I was going to propose to use the every x milliseconds too, but kithief said he wasn't looking for a method that isn't a condition.

    rojohound, I agree. Construct <3

  • Made and uploaded a video featuring the gameplay of Trapped in Time (tentative title), the game that I'm currently working on.

    Click here to watch the video

    Feel free to comment!

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  • Minor, thanks. It is an interesting mechanic. I find it very fun. The clock hands add more to the pressure and difficulty of the game.

    As for your question about your tutorial, video is my preferred choice (as well as most people) since it's easy to follow along.

    Goodluck with that!

  • Hmm... That's weird. It should work. You must have placed the delay somewhere that it isn't called again. Check the flow of your code and see if it passes through the function with your delay the second time around.

    Tip: Check if your conditional is met. You might have forgotten to re-set a value to meet the condition.

  • Add a "Wait" object to your project. If you can't see the "wait" object, make sure that you have the latest build of Construct.

    Afterwards, just call the "wait" object inside the event sheet, then select "aWaitDelay"

    This should help you in placing a delay in your game.

    Hope this helps.

  • Gee, thanks a lot. I keep on searching using the keyword "lighting" and found nothing.

    Thanks again.

  • Hi guys,

    I would like to know how I could implement lighting emanating from the player's character.

    Let's say we have a dark room. Only the small area around the player is lit.

    This is easy to do in 3d, but have no idea how to implement it in 2d and in construct. I just need the general idea on how to do it.

    Thanks!

  • Ah yes, the OR bugged on my once, saying that i could not place the or in the beginning or something when I have it in between events.

    What I did is I removed it and entered it again and it worked.

    Having a bug in a command that is as common as "OR" is kinda annoying, but there are workarounds like using else.

  • Hmmm... I hope Construct can have 3d support in the future. That would make the program more awesome than it already is.

  • Hi guys,

    I've created a shmup game on a old build of construct which was going quite well until I encountered a problem when the player spawning bullets.

    It runs fine after awhile and after a few seconds (around 10-20) an error pops up regarding an error inside sprite.csx, pointing the problem to the player sprite, and the particular event that spawns the bullet.

    Determined to find the cause of the problem, I did the following:

    • Upgraded to the latest unstable build of Construct (0.99.85). I just recently found out that there was one.
    • stripped down the game until I only have the necessary objects to recreate the player spawning bullets
    • created new objects and re-encoded the necessary events
    • created another set of new objects, this time with simple sprites. And, again, redid the necessary events.

    Even with all the fixes above, I still get the same error!

    What I did next is I created a new project and redid the same setup. Surprisingly, it now works.

    Now the problem may have been fixed because I created a new project on the latest build of Construct. And the old project still has problems because it was created on a previous build. It seems that even upgrading construct, the problem still persists with the old project.

    Do you guys have any thoughts on how to fix this? I don't want to redo the whole game again on a new project, since I also want to know just what's causing this bug.

    Hoping you guys could help me. I really like Construct that I would still stick with it even with the problems I'm encountering.

    Cheers!

  • Hmmm.. I can't seem to open the program directly. It immediately goes to an error.

    I tried loading it from Construct and another error occured, this time it says that I'm out of memory.

    0.o

  • I just tried out Construct and I've fallen in love! Shoutout to the developers and contributors that has made Construct to what it is now!

    Anyways, here's what I'm working on right now.

    <img src="http://www.accidentalrebel.com/arblog/wp-content/uploads/2010/06/trappedintimepreview.jpg">

    It's a one-level shoot em up game where you need to kill enemies, avoid traps, and get treasures. All while dodging the fast rotating clock hands with timed jumps.

    It's still a work in progress. If you have any comments or reactions about the visuals, please don't hesitate to tell me.

    Cheers!

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namre

Member since 17 Jun, 2010

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