namre's Recent Forum Activity

  • Nice! I tried this one before but was baffled on how to use it properly. In short it broke my whole game haha. Now i know how to use it. Thanks!

  • You sir, deserve an honor! Thanks for this!

  • [quote:2csws9kh]It doesn't really matter at this point if you know how to do it, the learning experience will be so much worth it!

    Yeah, I guess now's the time to start learning, eh?

    [quote:2csws9kh]I noticed that pulowski recently uploaded an example for an array level editor.

    Great! I'll check that one out!

    Thanks, Pixel Rebirth!

  • Hi PixelRebirth,

    Hmmm... A level editor. I had second thoughts on that idea before since I'm clueless on how to make one but I guess that would be best, eh? It might prove useful to me in the long run too.

    I need to check out the forums if there are any caps that has level editors.

    Thanks Pixel Rebirth!

  • Hi guys,

    I am currently working on a game right now that has lots of levels. What I did was I created a layout that contains all the necessary assets (graphics, characters, objects) needed for the game, I call this layout the "Assets Layout". For every level I create, I just duplicate the Assets Layout and reposition the objects on the screen.

    Am I doing it right?

    The reason why I'm asking is because I'm afraid that I might end up with a game that has a very big file size (since I duplicate objects for every level)

    How are you guys doing your levels? Please share it with me!

    Thank you in advance!

    Cheers

  • You could use the bullet behavior and set its angle towards the goal position.

    I still believe there are better and efficient ways. That's just the way I did it. I still have a lot to learn about construct myself.

  • Hi Tulamide. Yeah, I wasn't that sure on how to use it properly. Haha.

    Again, thanks to PixelRebith and to all who helped. ;D

  • Hi PixelRebirth.

    Yep, your method works! I struggled to understand the concept per line, but I get the basic idea. I have edited the code a bit so that the blockshine would follow the blocks if you move them around.

    I might use this on the game I'm working on. But I am still open to other methods if there are any.

    Thanks a lot! Cheers!

  • HI tulamide. You're Gradient effects add on was really cool. However, seeing that the gradient only stays on the object at all times, I'm not sure if it was the solution I was looking for (Unless that is I missed something).

    I have updated my first post with an idea on how I could implement it. Maybe you have a suggestion on how to do it?

    Again, thank you.

  • Haha. Well, the reason why I don't want the background to glow because it is far from both the light source and the box.

    Thank you for your link. Will need to check it out. We shall see if this answers my problem.

    Thank you for taking the time to help! Much appreciated.

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  • HI there, thanks for the quick reply.

    I think I forgot to mention that the background should not have a glow. If I understand your suggestion correctly, I believe that it isn't the solution I'm looking for. Still I'll give it a try I might find or learn something new.

    I've edited the diagram on my first post.

    CHeers!

  • Good day,

    I would like to ask how I could go about in making a particular light's glow fall upon objects that are near it, as visualized in the image below:

    <img src="http://www.accidentalrebel.com/arblog/wp-content/uploads/2010/12/question1.jpg">

    Flesh: Box (The object that the light will fall upon) - Green: Light source.

    As you can see, as the box goes near the light source, the box is slowly illuminated with a glow coming from the neon green light. Take note that the glow should only fall on objects near it, and nowhere else. The background should have no glow as well.

    I'm not really sure how I should proceed with this so I am hoping if you guys could give me a basic idea on how to do it.

    ====================================================================

    Here's the idea I've come up with but I'm not sure how to do it:

    <img src="http://www.accidentalrebel.com/arblog/wp-content/uploads/2010/12/solutiongradient.jpg">

    I'm gonna make use of a green gradient that will serve as the glowing light from the light source.

    The part of the gradient where it overlaps with the box object will be the only one that will be shown. The rest are not displayed on screen.

    Any ideas on how to implement this? Or if you have a better method, please share it!

    ====================================================================

    Looking forward to your replies. Thanks!

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namre

Member since 17 Jun, 2010

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