Tokinsom's Recent Forum Activity

  • Well done! They work with slopes too :) That's a lot of events though.

    UberLou it's better to use the platform behavior so they can fall down if the platform they're on gets destroyed. You can also make them jump to other platforms.

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  • Thanks Whiteclaws

    I had to change it up a bit because I'm not using C2's layouts and UID's are constantly changing, but it really helped.

    Here are the final events:

    <img src="https://dl.dropboxusercontent.com/u/105711543/Coins.png" border="0" />

  • Bump

  • Didn't think this would be so difficult..

    Each of my game's levels has coins you can collect. I want to save which coins are collected to a dictionary so they don't re-spawn when you die or load the game.

    I got it somewhat working by looping through the coins at the start and giving them an ID, saving the ID of the coins collected to a dictionary, then looping through the dictionary and destroying the coins with the same ID. It was something like that at least -w-;

    Problem is I've got a bunch of different levels so I have to factor that in, else Coin #1 you collected in 1-1 will also be destroyed in 1-2 and so on. I attempted this but it ended in a mess of loops and substrings and str/int conversion and so on. Ugh.

    Any ideas?

  • Everyone has been getting this crash for well over a year. Started around the time the image editor was added but no one can figure it out.

  • Link to .capx file (required!):

    dl.dropboxusercontent.com/u/105711543/SolidsBug.capx

    Steps to reproduce:

    Wait 2 seconds.

    Observed result:

    Player does not fall through platform when floor's solid attribute is disabled. Instead it floats & thinks it's falling when it isn't.

    Expected result:

    Player should fall through the platform as it did before r140

    Construct 2 version:

    r140

  • Well I still get the error when opening it via the object window. Tried resetting the dialogs too, didn't help.

    I think it's clearly a bug else that error message wouldn't pop up..

  • I just make sure all layouts are closed, then right-click an object in the hierarchy (project window, not object window) and choose "Edit Animation".

    Error message says:

    ---------------------------

    Construct 2

    ---------------------------

    Please open a layout before editing an object's texture.

    ---------------------------

    OK   

    ---------------------------

    Afterwards half the image editor opens and when I close it C2 crashes.

    It's happened in every .capx in every C2 build for as long as I can remember. Just never got around to reporting it.

  • If you open the image editor without any layouts opened you'll get an error message. After clicking OK only the animation & frame windows appear but they are blank. If you attempt to close either one C2 will crash.

  • -w-; You guys and your behaviors.

    +Player overlaps platform at offset 0,1

    +Platform.Variable = 0

    -Set Platform.Variable to 1

    +Platform.Variable = 1

    +Platform.Y > [Y destination]

    -Set Platform.Y To Platform.Y - [speed] * dt

  • Please check your PM's; I'd like to talk to you more about Ghost Song!

  • I had a feeling something big was in the works o.o It's been about 3 weeks! Anyway, take your time. Haste makes waste etc. etc.

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Tokinsom

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