Tokinsom's Recent Forum Activity

  • +1

    The tutorials are great for general usage and stuff like how to use SVN, but are actually quite a deterrent since they require paragraph upon paragraph and dozens of screenshots and the like. The majority of them are just ridiculous - There's a 6-page tutorial on how to do a double jump...

    Here you go:

    +Player is Falling

    +User presses key

    -Simulate Jump

    How about a triple jump? Add a variable. Use your brain.

    It'd be far quicker and easier to just post a well-commented .capx that a user can experiment with or add to their own project off the bat. No filler.

    That aside, yes, we really need more sub-forums. This is one of the smallest forums I've ever been to and there are all kinds of topics in the "wrong" place because there isn't a more suitable one.

  • I actually strongly prefer there not be a warning message since there are 3 of every sound & music file and this would just add yet another step to the process. I think there was already a thread on this where most everyone agreed. Same for the image editor. If you accidentally delete one (somehow...) just undo it.

  • What does pixel stretching have to do with aliasing? Look at the fullscreen options.

  • .> I just highlight the event and remember the event number.

  • I'd just like it to remember where it was the last time I used it. Every time I debug I make it a separate window, move my browser over, resize the debugger, track down the last object I was on, etc.

    It's also kinda difficult to find the object I'm looking for.

  • Link to .capx file (required!):

    dl.dropboxusercontent.com/u/105711543/TimescaleBug.capx

    Steps to reproduce:

    1. Wait until the object says "2"

    2. Press Enter to pause

    3. Wait a few seconds, then unpause.

    Observed result:

    The object immediately goes to the next frame.

    Expected result:

    The object should stay on "2" for a much longer time since its frame speed is 10.

    Browsers affected:

    Chrome: yes

    Construct 2 version:

    r140

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  • Sounds like you're looking for dictionaries.

  • Well done! They work with slopes too :) That's a lot of events though.

    UberLou it's better to use the platform behavior so they can fall down if the platform they're on gets destroyed. You can also make them jump to other platforms.

  • Thanks Whiteclaws

    I had to change it up a bit because I'm not using C2's layouts and UID's are constantly changing, but it really helped.

    Here are the final events:

    <img src="https://dl.dropboxusercontent.com/u/105711543/Coins.png" border="0" />

  • Bump

  • Didn't think this would be so difficult..

    Each of my game's levels has coins you can collect. I want to save which coins are collected to a dictionary so they don't re-spawn when you die or load the game.

    I got it somewhat working by looping through the coins at the start and giving them an ID, saving the ID of the coins collected to a dictionary, then looping through the dictionary and destroying the coins with the same ID. It was something like that at least -w-;

    Problem is I've got a bunch of different levels so I have to factor that in, else Coin #1 you collected in 1-1 will also be destroyed in 1-2 and so on. I attempted this but it ended in a mess of loops and substrings and str/int conversion and so on. Ugh.

    Any ideas?

  • Everyone has been getting this crash for well over a year. Started around the time the image editor was added but no one can figure it out.

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Tokinsom

Member since 6 Jun, 2010

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