Tokinsom's Recent Forum Activity

  • Yeah that's uh..not a good workaround, and is unfortunately the answer every single time this is asked.

  • Not really. I use all-in-one objects wherever possible. Only drawback is slightly longer loading times because everything in the object is accounted for.

  • Check out BFXR and Labchirp. Way too many people use them though, and randomly generate a bunch of garbage. You really need to spend some time with them to get good sounds.

  • Honestly the drawing stuff is the least useful imo. Not many games use stuff like that, whereas almost every game out there can make use of pasting and the rest. What about an action to bake textures?

    Create tiles

    Bake tiles, omitting special ones

    Destroy tiles

    Aw yiss. 60 fps.

  • Yeah I did that but there seems to be a memory leak too :T

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I've been working on a few tile-based games in C2 for a while now and performance, after doing every trick in the book, is not very good. This is due to the hefty amount of sprite objects acting as tiles.

    We need some sort of canvas plugin to paste tiles into prior to destroying them, converting hundreds if not thousands of objects into a handful of larger images which drastically increases performance.

    I used to do this with R0j0hound's canvas plugin but from what I've gathered it's not WebGL compatible and causes memory leaks when doing this. Doesn't look like it'll be fixed any time soon..

    Ashley That said, have you guys ever considered hiring someone to write an official canvas plugin as you did for spritefont? This is only one of the many, many uses for it!

  • You should have some games lined up before doing this. I have no idea what the funding is for except empty promises. There aren't even links or anything to your past work. Also, capitalize your i's >.>

  • There's no need to add "every 0.1 seconds".

  • I think the only drawback to having all-in-one objects is all the animations are loaded when only a single instance is created, which affects loading times a bit.

  • lol sign the petition. construct.net/en

  • Depends on the game. Mario and Super Metroid benefit greatly from a run button (keep in mind in SM you don't have to hold it down; Samus retains her speed)

    For Zero Mission or Fusion however, it's totally pointless...but they made it that way.

    As for the button layout just use ZXC or ASD and include keymapping.

  • Such services do not warrant half the funding. Maybe 5%.

    C2 can't really export to OUYA right now.

Tokinsom's avatar

Tokinsom

Member since 6 Jun, 2010

Twitter
Tokinsom has 11 followers

Connect with Tokinsom

Trophy Case

  • 14-Year Club
  • Entrepreneur Sold something in the asset store
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • RTFM Read the fabulous manual
  • Email Verified

Progress

20/44
How to earn trophies