Tokinsom's Recent Forum Activity

  • I think Steam is mostly to blame for allowing this garbage on their market. They have no quality control of their own, and the community is doing an awful job at it. Didn't Gabe say greenlight was an awful idea and they planned to replace it?

  • bclikesyou Kind of. There are 2 main background images with 'cutouts' for animated sprite objects. We thought about doing animated tiles but they vary too much and would have just complicated things. We're also using palette shifting on some backgrounds/tilesets like the original Megaman games did.

  • Might want to share your phone model / OS and .capx. If those check out then uh...welcome to HTML5 mobile gaming...

  • It's at the top-right of your inbox/user control panel (Friends & Foes).

  • Oy. HTML5/Browsers never fail to disappoint.

    Dalal hope you get this working. good luck!

  • I strongly prefer the left one but without the pink outline. Has a sort of fire emblem style to it. Could use more vivid colors and greater contrast too...looks a bit pale.

  • This has been requested at least a dozen times. Unless you code your own platform behavior with events, which from what I've seen is not entirely possible given your options, you can't do this in C2.

  • ErekT It's funny considering all the crazy effects and such with the audio plugin. But looping music properly? Oh hell no.

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  • I've asked this numerous times over the years and nothing anyone suggested worked perfectly. We need a way to loop back to a certain point in a music track containing both the intro and body.

  • Uhhh you could play a C2 game on your wall I guess. Without 3D I don't see any other options.

  • Working on a potential wall-tracing ability. You shoot one energy ball horizontally. When it hits a solid it splits in two and traces the walls. When it hits an enemy it splits in two that travel downwards diagonally and eventually trace the walls. They also pass through enemies. Might be a tad overpowered right now lol. This also shows Chemmeleons which work in groups to warp around and shoot at you.

  • Tsunami's stage continues to take shape. Also finished a new ability, Prismatic Pavise. It's a very large shield that absorbs projectiles. When you let go of [shoot] Copy drops it and it floats in the air, eventually exploding horizontally and dealing back the damage it absorbed. It also pierces enemy shields. Really had to lower the framerate for this one but you get the idea!

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Tokinsom

Member since 6 Jun, 2010

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