Tokinsom's Recent Forum Activity

  • This has been requested before but I can't find the thread and forgot if Ashley commented. Anyway, it would be nice if we could have another type of "Trigger Once" that plays nicely with multiple instances. I often find myself with situations like this:

    +Enemy is Active (bool)

    +Trigger once

    -Do a thing

    or something like

    +Enemy.TimerVar > 5

    +Trigger Once

    -Do a thing

    But it only works for one instance and no placement of "for each" helps here. You have to make another var and do this:

    +Enemy is Active (bool)

    +Enemy.var = 0

    -Do a thing

    -Set Enemy.var to 1

    Looks like no big deal but when you use it for AI and such it gets really annoying with all the extra vars and conditions.

  • The Scroll effect doesn't work on export. Only tested on NW.js...The image moves but does not repeat.

    edit: aaaand it looks like Somebody has jumped ship. Awesome.

  • Was snooping around temp files in appdata\local\mygame and noticed that there are thousands of 1-150kb files being created in \cache each time I preview. One file per image frame, it seems. That...doesn't sound good...? On my SSD too...great.

  • I believe they're somewhere in \appdata\local\yourGame\....derp? There's a local storage folder if that's what you mean. As for C2's built-in save/load stuff I'm not sure. You probably shouldn't be using that for actual game save data anyway O-o it's more of a debugging thing far as I'm concerned.

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  • Contruct was made to be fast and easy to make games for those who can't or won't code. Unfortunately, much of the way contruct operates makes assumptions about what the game dev needs. I find those assumptions to be uninspiring and somewhat limiting. Based on a number of conversations with ashley, I feel construct is developed with the lowest common denominator in mind. And for something that is supposed to be easy for all, that makes sense. But it makes it hard to make unique, innovative games in the best of circumstances /:

    Uuuugh, this a million times. This type of game engine needs to start at the top and work its way down, like SuperPowers is. Otherwise you're only setting limitations and restraints for the future. /offtopic

  • Eh. Unity is astronomically more powerful than Construct will ever be. Thing is, when people say it's great for hobbyists/indies, they still mean ones with extensive histories with coding and game development.

    My only gripe with it is the workflow..at least for 2D/retro games. It's absolutely ridiculous how much work and knowledge of the engine it takes just to create, say, an animated sprite character, or a working tilemap system, or custom platform behaviors/controllers. Even if you know what you're doing, you'll spend 10x longer doing it in Unity than C2.

    But yeah...if C3 had Unity's exporting capabilities, it'd probably wipe everything else off the market. Shame.

  • Nope. Would be nice though. All the defaults are ridiculously high for the type of games I work on.

  • Much obliged.

  • TiAm Version 8 Update 45 (build 1.8.0_45-b15)

    Sooo..yeah..guess we have no choice but to downgrade.

  • TiAm Sounds like C2 doesn't like the latest version then? I remember this happening a long time ago out of the blue and I decided to just not minify...but we need to minify the project now.

  • michael Tried with both versions and just 32 or 64 bit - didn't help.

  • ---------------------------
    HTML5 exporter
    ---------------------------
    Unable to run the script minifier (2).  Please ensure you have Java 8+ installed.  It can be installed from http://www.java.com.  
    
    Note: you're using the 64-bit version of Construct 2.  Make sure you install the 64-bit version of Java.  You may have to choose a manual download since the default installation is often 32-bit, and this message will still appear if you have 32-bit Java installed.
    
    The script has not been minified, but the exported project should still work.
    ---------------------------
    OK   
    ---------------------------
    [/code:2qt1998z]
    
    I'm using Windows 8.1 64-bit and I am positive I have Java 8 64-bit installed (update 45 to be exact). My friend is having the same problem on Windows 7 64-bit. We both uninstalled older versions too. What's the deal? Anyone else running into this?
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Tokinsom

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