ok, after starting to make the game i was making in C2 in Unity, the idea that Unity is superior to C2 in all aspects got demolished really fast
now, dont get me wrong, Unity is very powerful, and in general is superior to C2, but there are somethings about Unity that i need to facepalm about, because somethings Unity are overly complicated, at least for 2D, i would say, Unity is still on its infancy, examples?
1. you cant change the origin of objects.
2. the scene view makes it really akward to set objects, in C2 the way you can lock objects in a grid make it really easy to set them in place, in Unity not so much
3. Unity has not way to produce the same effect that TiledBackgrounds offers, the most useful tool in C2 in my opinion, the only way to have tiling sprites in Unity is using Tilemaps, wich i hate
so yeah, i must say it, C2 is the superior 2D engine, every second im working with Unity im saying in my head "god in C2 making this would be so much faster and better"
if only, IF ONLY C2 would not have the problems of reliying on 3rd party exporters, had better performance, and was able to make game for Playstation and Xbox, C2 would be the holy grail of engines for 2D.
the eventsheet system and the editor are almost perfect, with the exception of the porject explorer wich i hate.
i will keep learning Unity, but i still dont trow away C2 as an option to make my games, until Unity gets better at 2D, C2 it will be the better option for me.
what are you expiriences or toughts about this?