ztsvt's Recent Forum Activity

  • The community here is patient and helpful--I suggest consulting the help threads and asking lots of questions. We don't bite :)

  • I like a lot "We Three Cosmonauts". It's very polished, pretty and have an interesting gameplay. With some more interactions like maybe exploring the planet resources to than build ship parts, and maybe some other things it can get really entertaining.hanks, Animmaniac--those are all terrific ideas. Perhaps a sequel to W3C is in order? :)

  • Did a bit more digging around here and solved the problem--my "hosts" file was configured in a way that didn't allow C2 to use the localhost address. Just in case someone else is having a similar problem, here are the steps I took to fix the issue:

    First, I located the folder that contained my 'hosts' file (c:/windows/system32/drivers/etc/) and opened the actual file using Notepad++ (but Notepad will do, if that's what you've got). In my case, there were two entries near the top that were of particular interest to me:

    #127.0.0.1       localhost

    #::1             localhost

    Notice the '#'? That means it's a comment (i.e doesn't do anything). Delete the #'s. I had a couple entries following this one that were NOT commented out, but used the same address (127.0.0.1). I'm fairly sure I'll need them later, so I simply put the pound symbol (#) next to those to comment them out, as well as save them if I need them later. Finally, I saved the 'hosts' file.

    HTTP preview now works, as does the mirroring/flipping <img src="smileys/smiley36.gif" border="0" align="middle" />

  • I must say, baby hearts are delicious, particularly those of alien origin.

  • I'll keep tinkering with it, yes.

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  • Ahhh, that makes sense. Kyatric speculated that EasyPHP might interfere with the localhost and stated that he ran XAMPP (I believe), no problems. I now have XAMPP and discarded EasyPHP, but the problem persists at all times.

  • Running r65 on a 64-bit machine here. Upon previewing a game in Chrome (file mode, HTTP gives me a localhost error) including sprites marked to auto-flip or auto-mirror, all I get is a gray screen and the app fails to load. I searched through the forums quickly and didn't see this problem in r65.

    Has this happened to anyone else? If so, what did you do to fix/cope with the problem? I'd love to use the auto-mirror to handle sprite directions, obviously. I tested this in multiple browsers, same result.

    (Possibly needless system specs: Win7 64-bit, 4gb RAM, 2.1ghz CPU, ATI & AMD)

  • Excellent points, Yann. Congrats on MoonShield, by the way--very pretty!

  • We Three Cosmonauts

    Download (approx. 1MB)

    United States of America

    That was a lot of work, pheww!

    EDIT: My goodness, there are a lot of entries here <img src="smileys/smiley32.gif" border="0" align="middle">

  • rexrainbow

    Just wanted to bop in and say "thanks" for your plugin contributions, Rex. They've really improved the usability of my entry so far :)

  • I've had "The Final Countdown" playing in my head for the past day or so.

  • At this time I don't believe there is a "ladder" behavior that you can add to a sprite. You'll have to develop the ladder behavior with events. Does anyone have a particular method of making a workable platform ladder?

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ztsvt

Member since 15 May, 2010

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