ztsvt's Recent Forum Activity

  • *subscribes*

    This topic should prove useful if I ever decide to design a Diablo-esque dungeon-crawler--very exciting!

  • Ahh, the Ning page was excellent. I'm giving SocialGo a try. Maybe I'll post a few WIP pics sometime soon. Thanks for getting this together

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  • <img src="http://dl.dropbox.com/u/5811650/img1.PNG">

    inspired from Arc aether Anomalies

    Very nice, Abhilash--the entire look is very sterile, clean, and inspiring! Good luck

  • Absolutely awesome--the pixel-art alone makes me melt.

    Downloading ASAP.

  • Very good move--hopefully this will get people interested in Construct (and the games made with it, of course). Ning was a spectacular choice, as well. It's easy to navigate, which should help with the whole distribution/visibility of everyone's creations.

    Goodness, I'm so pumped--I signed up the other day.

  • Very admirable work, MJ! Thanks to you, this will spice up any Construct projects I have in future.

  • Greetings everyone!

    I'm Zach. Simply put, I've been an enthusiast game-player since I was 8 years old. At first, I created board games out of cardboard for my brother and I to play--dangerous dungeon adventures, unexplored jungles, variations of Monopoly, Risk-style strategy games, and so on. I guess you could say I've always wanted to entertain. I enjoy the artistic side of creating games, mostly--the mechanics that propelled my games were always very practical in nature. I'd spend hours and hours drawing, sketching, and coloring the boards of my games, only to scrap them when I couldn't come up with what I had imagined on the technical side.

    When I thought about getting into designing video games, I was disheartened because of the complexity of some of the necessary coding language skills that I simply did not have--I read up on a few 'starter' tutorials, but I never pursued it any farther than a few .pdf's-worth of knowledge.

    Then I found Multimedia Fusion. It was great. Even though about 99% of my projects never got finished, I still managed to have a blast with every aspect of designing interactive media--conceptualizing the game, creating the art assets, and even the scripting process began to get easier to progress through. My final project for one of my college art classes was a game I created using MMF2.

    However, a few things bugged me about MMF2--mostly the fact that it was somewhat old and outdated, and never seemed to run well. I did a bit of digging and subsequently found out about Construct. The vigor to pursue my artistic visions has been renewed!

    I downloaded Construct last month. Hopefully, with the help of these forums, I'll create a finished project and get it some exposure--I can dream.

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ztsvt

Member since 15 May, 2010

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