ztsvt's Recent Forum Activity

  • It is! While I can't find any examples at the moment available to play in the Scirra Arcade, there are certainly games out there that employ a more isometric approach to 2D camera placement.

    You mention that there are a lot of top down games (like Ghost Shooter) and platformers. The reason why, simply put, is because it's easier! With games like Double Dragon and The Legend of Zelda, you have to treat z-indexing with greater care and attention. For example, if Link is above a crop of berry-bushes on the screen, his z-index needs to be lower than the bushes' so as to appear behind it. If he's lower than the bushes, his z-index needs to be higher.

    With "flatter" games, you often don't need to deal with changing values of z-indexing as often. Sure, there are exceptions, but generally speaking, isometric games offer more challenges when it comes layering.

    I'm speaking from personal experience, of course, and I am no master by any means.

  • I believe you're talking about the signature--the image at the bottom of Ashley's posts, right? Yeah, that's his signature.

    I'm not sure if non-administrative users of the forums can link images in their sigs, but you can place text there at any rate. Go to your profile and scroll down to the "signature" field. You can write stuff there.

    EDIT: It looks like the game cards are HTML embed code. You can paste that stuff in there too.

  • It sure does! The secret is to add the Touch object to your project--that'll open up a new world of possibilities! Here's a link that might help:

    http://www.scirra.com/tutorials/43/making-an-ios-web-app-with-construct-2

  • Simply put, create a sprite (which would be your button in this case), add the Touch behavior to the project, and create your character (don't forget to ignore the default buttons--there should be a little check box on your character sprite's properties). In the event editor you'll now be able to simulate events, like so:

    (Touch object) On object touched > (Character sprite) Simulate movement

    Something like that. Best of luck!

  • Ran poorly for me, too. Did the project change between when it was smooth versus slow? Also, I'm sure someone will ask for a .capx to verify there isn't something sinister running behind the scenes.

  • A member from the old days, eh? Nice to meet you! Missed you in the "Introduce yourself" thread.

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  • I think the AJAX plugin and some PHP scripting is what you are looking for. It requires some coding knowledge, but it is totally possible with some time and work. Kyatric posted some helpful links on a topic of mine regarding PHP:

    http://www.scirra.com/forum/read-write-variable-using-ajax_topic46120.html?KW=

    After that, I'd look at some Twitter API/PHP scripts:

    https://www.google.com/search?sourceid=chrome&ie=UTF-8&q=twitter+and+PHP

  • Awesome work, Rex. So helpful!

  • Playing it on PS3, can't say I'm disappointed! Lots of tomb-crawling, etc. I'm enjoying the variety in the characters' voices--much improved over Oblivion. Skyrim is truly some 'ol timey whack-a-mob fun.

  • I'm not so sure Construct 2 is the best engine to create intensive multiplayer games/lobbies/etc. . . yet. Still, I'm sure it's possible, just way beyond the scope what the majority of people are doing with C2 at the moment. Construct Classic had more robust online features with a few additional plugins, I believe.

  • Love 'yah, Kyatric! Thanks for the pointers--I really needed a guiding hand with all of this.

    EDIT: And I love your signature ;)

  • Firstly, I've read the (incredibly helpful) AJAX tutorials and have poured over Izes' many helpful examples. The problem I'm having is mostly to due with my inexperience with PHP (and my interminably thick skull).

    Before I begin, some setup: My intention is to create a game that presents an obstacle to a player, first calling to a server-side file using AJAX that checks a variable's number stored in the file--lets say the value is "0." Just one character, 0. If the value is 0, the obstacle remains.

    The player presses "X," which prompts C2 to call using AJAX, writing and replacing the old character found in the server-side file (0) with a new character: 1. Binary stuff. Now, once the call is made to read the file in future, the callback is "1," as opposed to the "0." If the value is 1, the obstacle disappears! Wunderbar!

    Is there any kind coding wizard that can help me? Or perhaps someone helpful enough to point me to some resources that they feel might help me out the most? Again, I've read the tutorials--is there something I'm missing? Thanks, guys.

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ztsvt

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