pyteo's Recent Forum Activity

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    > > Do you have a release date for the gameplay video? I know it's later in the week, but I can't wait!

    > >

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    > If not tomorrow, than sometime in the weekend. We are still making some adjustments in the music.

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    > Don't put your expectations to high, it's just a very short teaser trailer showing only the first ability of Yokai, nothing impressive

    >

    AH! no link yet?

    Sorry, the video has been online for some time http://www.youtube.com/user/2badcompanystudio

    I'm also very happy. We were featured on Indiegames.com: http://www.indiegames.com/blog/2011/03/ ... mpany.html

  • So, a lot of people seem the have different opinions about the direction Construct 2 development is taking, whether it is about the license model, the features, etc,.

    I've recently expressed myself in the Contruct 2 FAQ:

    The main reason why I'm posting this, is because I'm in a full-time working team now, and we need to rely on a good development tool that suits our needs for long periods of development.

    We are considering using Cx as long as we can (we already started Yokai with it) and then switch to MMf once Cx becomes obsolete and outdated, if Construct 2 doesn't match our needs.

    What about you? What do you think so far?

    I would like to know your opinion...

    Thanks

  • > Yokai teaser

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    There is a damp spot of happiness in my pants now. Keep it up guys.

    Hey Minor, Thanks a lot.

    I've subscribed your youtube channel! Love your tutorials blog!

    keep up the great work

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  • If Internet Explorer implements WebGL, we can make a WebGL exporter that has the same capabilities as the 0.x runtime. That seems unlikely though.

    I'm not sure we're "obsessed" about HTML5 - we're seriously considering other platforms including an EXE exporter - as a two-man operation we just don't have time to work on any others until HTML5 is done, though!

    I respect whatever you decide in the development of the engine. It's your project, you've done an awesome job so far, and you are very dedicated.

    I'm just expressing my opinion as an user. My worries about not being able to do in C2, what i'm already used to do in Cx.

    Anyway, as I said, I'll give it a try

  • I'm a bit worried about the graphical power and other capabilities of C2.

    Don't get me wrong guys, but it just looks to me the devs are too obsessed about all this html5 thing, toning everything down just to make it work right.

    I mean, not even the EXE exporter is a priority anymore, and that's a pretty basic feature in every engine.

    One of main reasons why I love Construct is the artistic freedom it provides. If you can make it in Photoshop, you can make it in Construct, that simple and powerful.

    From what I've read until now, C2 is going to be Stencil, but with better features, because lets face it, html5 is very limited, and the "make any type of game you want" that stands for Construct, will not stand for C2.

    Still, I'll wait ant buy C2, hoping it changes my mind...

  • > Yokai teaser

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    so... pretty!

    Thanks

  • Yokai teaser

  • I think you're looking for the Input System plugin

    Is it working ok?

    Have you tried it?

  • Hey guys,

    I would like to add Control Pad support for Yokai. What is currently to best way to do this?

    Is the xbox controller plugin working properly?

    What about generic controllers?

    Thanks

  • Looks nice, interesting name for you company though "2 Bad Company", almost sounds like "Bad Company 2". Good luck people searching for you on google lol.

    Unfortunately you're right, but i loved the idea because we are only two, and the several meanings the name can have...

  • Do you have a release date for the gameplay video? I know it's later in the week, but I can't wait!

    If not tomorrow, than sometime in the weekend. We are still making some adjustments in the music.

    Don't put your expectations to high, it's just a very short teaser trailer showing only the first ability of Yokai, nothing impressive

  • Thanks everyone for the comments

    Lucid: Yes, we would love to put it on Steam, Impulse or Desura. The idea is to release the game in several chapters, like Sonic 4 or Rayman Origins, with a very reasonable price.

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pyteo

Member since 22 Apr, 2010

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