pyteo's Recent Forum Activity

  • Yokai, old school platformer.

    The "engine" is finished, and we will post a gameplay video later this week.

    What do you guys think?

    <img src="https://lh4.googleusercontent.com/-7e5ctdnBHRU/TX8E3COIn3I/AAAAAAAAABU/Up_L2Jnzy28/s1600/2.jpg">

    <img src="https://lh5.googleusercontent.com/-cIUwqqEdhA0/TX8E0N7B-AI/AAAAAAAAABM/5-9dynT-d0g/s1600/4.jpg">

    <img src="https://lh6.googleusercontent.com/-bn66_GN1jXY/TX8E4p64AFI/AAAAAAAAABY/CS4Z3Loyp20/s1600/3.jpg">

    <img src="https://lh4.googleusercontent.com/-sfeT0ZMK5O4/TX8E1ZHTAcI/AAAAAAAAABQ/dw2_EdOyim0/s1600/1.jpg">

    Visit the blog: http://2badcompany.blogspot.com/

  • Ok, right away

  • Solved! It's a bug!

    When going to the menu from the stage, removing the fade transition solved the problem.

  • I'm using a platformer tutorial similar system for the AI, witch uses a lot of "every xxx milliseconds" events, and I have a lot of time based events.

    I really appreciate you help lucid, but isn't there another way?

  • The menu is in a different layout. When i'm in the stage I return to the the menu with "go to layout", and start the stage again with "go to layout" also.

    All the variables start with the correct values, like the timer, they just take this weird time to start

    I have no idea of what is happening, it makes no sense....

  • Hello fellow Constructors,

    I have this problem with the game I'm developing and I hope you can help me.

    The application has two layouts, 1 start menu and a stage.

    The problem is, when I start the application for the first time everything is ok, but if (ingame) I return to the start menu and start the stage again, all the "every xxx miliseconds" events take some seconds to trigger, and when they do, they start all at the same time.

    I've tried activating this events with the help of global variables to detect the layout i'm in and stuff like that but it doesn't work.

    Also, the time it takes to start, seems to be the same time I spend in the menu.

    Help, pretty please?

  • > Here's what I've done lately:

    >

    WOW... I'm completely blown away by these. The space shooter looked awesome and I really liked the look of that last platform game. Are you planning on turning any of these into full game?

    Thanks.

    I'm still working on the platform game, I want to make it a full game. The difficult part is to not get tired of it ...

  • > Hello everyone!

    >

    > <img src="http://img834.imageshack.us/img834/11/bottom1.jpg">

    >

    >

    I watched a few of your videos from this project. What techniques/tools do you use to animate? Flash? Bone movement? I must know, because it really looks fantastic

    Thanks.

    The character was animated using Anime Studio, through bone animation. Then, I exported the frames from Anime Studio to PNG's to use in construct.

  • Here's what I've done lately:

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  • Hello everyone!

    Here are some screenshots of my current project:

    <img src="http://img834.imageshack.us/img834/11/bottom1.jpg">

    <img src="http://img834.imageshack.us/img834/1711/bottom3.jpg">

    <img src="http://img834.imageshack.us/img834/2339/bottom2w.jpg">

  • Hy guys,

    Here's some artwork from my current Contruct game:

    <img src="http://3.bp.blogspot.com/_7jDkyoD-3og/TAznaPJ8vAI/AAAAAAAAAYM/O1uUlHPqpzw/s1600/soldado-dev.jpg">

    <img src="http://1.bp.blogspot.com/_7jDkyoD-3og/TAzmD61HYlI/AAAAAAAAAX8/DtddgKYYTWw/s1600/zombi-dev.jpg">

    Check the blog for details: http://stithgame.blogspot.com/

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pyteo's avatar

pyteo

Member since 22 Apr, 2010

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