pyteo's Recent Forum Activity

  • Timesplitters 4 u mean. I have Timesplitters 3.

    Ypu're right

  • Well, you blur a copy of your object in Photoshop and set it to additive...

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  • Second Sight (under-rated and underplayed)

    That game was pretty good, great story and gameplay.

    I've read somewhere that most of the team members are now part of Crytech, and planning to make TimeSplitters 3...

  • 5. Torico (aka Lunacy)

    4. Metal Gear Solid 2: Sons of Liberty

    3. Ico

    2. Okami

    1. Panzer Dragoon Saga

  • Awesome, as always Lucid!

    It reminds me of Ubiart, which is great.

    Keep it up, can't wait to try it

  • temps purdu!!! I love that show!!

    just kidding. never heard of it.. congrats though

    looks like some kinda indie highlights show

    Lol, I also never heard of it before.

    Thanks

  • Here's something I'm working now:

    <img src="http://img651.imageshack.us/img651/1549/mockup2i.png">

    Looks nice!

    Demo?

  • Thanks

  • As you can see at the end of this video : http://online.nolife-tv.com/index.php?id=20395

    Let me know if any you has the full show

  • I don't know how you will make exporters Ashley. But i think it is a wrong way : many exporter with little team = lack of time to make debug, add-ons ... It would be more interestant to have just one run time that could be run of many different system ? no ? Like Shiva ?

    MMF make that and what appens ? 3 ou 4 guys work and work (very well) but it is very hard and there are late, very late. and there are all senior programmer will a very high skill.

    I completely agree with you.

    The core of Construct 2 development is based in Html5, something that is not that advanced and and established at the moment, It's a Blind step in my opinion.

    People say there will be an EXE exporter, but because Construct 2 is limiting itself to html5 features, you will have exe's with html5 compatible features only, which is bad.

    Scirra is trying to grow in the wrong direction in my opinion. You would become the market leader if you aim at something like TGB or Shiva: Powerful engine with multiplatform support, with the advantage of everything that makes construct good. In the current direction, it will just turn into some kind of "Stencil", like I already said.

    Let me put things this way:

    My game Yokai, for example, it's impossible to run on Html5. No Html5, no Construct2, will have to stick with Cx, or move to another engine because I really want to release it on other platforms.

  • Beautiful, I like how foreground and background colors blend nicely together. May I ask, how water splashes are made, particle generator?

    Yes, it's a particle emitter

  • Development is going on for both C0.x, and C2, and while the rate for C0.x will obviously slow down, C2 should be well into a commercial version before C0.x becomes outdated.

    Of course that depends on what you call outdated, since MMF, or Gamemaker really have no way to catch up to it in a lot of aspects.

    I agree with you about GameMaker. But it seems to me that MMf is pretty much side by side with Construct right now, with effects, lots of plugins and a huge and active community. Not to mention the stability.

    Don't get me wrong, I wouldn't change Construct for anything, I love it. I'm just guessing everyone will switch to construct 2, and we really need to work with "supported" tools, whether they're free or not. We are "advertising" Construct as much as we can with Yokai. The game build features a construct splash screen, and we will donate if we mange to get the game out.

    Either way, thanks a lot for you opinion

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pyteo

Member since 22 Apr, 2010

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