Neo1000's Recent Forum Activity

  • This isn't crap! This is the thing what I need! I like the fact that he's randomly going. The only thing to do is, that he isn't always at the wall but also going on the middle of the level and so.

    And now, I miss the Randomize Object from MMF2, any idea how to make it, so that after random milliseconds, the tank turns?

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  • Hmm, not bad Idea. Now I added a Hitbox for the tank and changed the Movement and everything to the Hitbox. Also there is a new Spawning Object. Now a dumb thing is, if it spawns, the tank always spawns diagonally, breaking the purpose of the hitbox. Did I do something wrong?

    Here a new version of the cap, showing all the hitbox, spawn objects and other stuff.

  • Why hello there, I was working with MMF2 and now I changed to Construct, because it's more powerful and you can do better things.

    Now onto my problem. I'm trying to make a game. Now I have a big problem with the enemy. I wanted that the Enemy Tank just walks randomly somewhere and he turns himself, when he doesn't see the player. After seeing the player (with a range), he should follow him, but still have a path. Not that he runs into a wall and just stays there.

    With the range, I just made this with a sprite that should be invisible (but isn't for testing purpose). First he goes somewhere and overlaps a wall, he turns slow. So he goes through the wall and back again. Then when he gets stuck on a corner, he just turns round like crazy and randomly comes out of the corner. If he follows the player, he gets stuck on the wall or jitters randomly on the wall.

    Any help here?

    [Edit: Hmm, can't attach here...

    Then, here is the CAP File of my game if it's needed.

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Neo1000

Member since 23 Feb, 2010

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