Neo1000's Recent Forum Activity

  • Not a bad idea. Just the same problem still exists. Both tanks are still following the same dummy object. While the other dummy gets left behind. Just to note, there are not two objects of tank in the layout. there is only one of them and two spawn object.

  • Well, I'm doing like this:

    There is a spawn Object of the enemy, to make the level editing and events a lot easier.

    Now, in one level there are two spawn objects and in another level there are 4 spawn objects.

    So I made the event to make a new enemy sprite at the position of the spawn object and destroy it.

    I made it like this, because I want to also make a Level Editor (as seen in my other thread), making things a lot of easier.

  • Ok, I made a new dummy object, now it works... almost!

    The thing is, that two waypoints (dummy object) are created, when two enemies are on the screen.

    Now when one of the enemies overlap the object, than it gets destroyed and another one gets created. Now both enemies follow the same waypoint and the other object gets left behind.

    I'm still clueless.

  • I can only help you with the first question. Try to do this with a function object.

    For example:

    + Start of layout

    -> Set particle rate to 200

    -> Call function "particles" after 2000 ms

    + On function "particles"

    -> Set particle rate to 0

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  • Yes, this also happened to me after Windows 7 went to sleep. So it's definately something about sleep.

    I got "CD3D Error - Couldn't load texture" or something similar.

  • Thank you for the solution. I will use S. Just have to read the tutorials, so I can understand this.

  • + System: While

    + System: "Solid" at (Sprite[RTS].DestX, Sprite[RTS].DestY)

    -> Waypoint: Set X to Random(DisplayWidth)

    -> Waypoint: Set Y to Random(DisplayHeight)

    If I use "While", then the app always crashes. Without While, it doesn't work (and the solution sounded so awesome).

    And there is no "Set Waypoint X" and "Set Waypoint Y". I only see "Add Waypoint to point" and "Move to point".

  • The video makes the game feel a little slugish. Is it only from the recording program? I don't think Construct would have a hard time with this tech demo.

  • I think this needs some better explanation.

    I made the enemies work with waypoints. Always when the enemy has reached the waypoint, a new waypoint gets added in the map.

    The event would be:

    If Enemy stopped moving

    ->Add waypoint at x=random(640), y=random(480).

    Now the problem would be, sometimes the waypoint would be added in the wall. Making the Enemy run in circles trying to go to the waypoint in the wall.

    Here's a little animation showing my problem:

    <img src="http://i41.tinypic.com/296c2ro.gif">

  • Maybe I didn't clearly explain my problem.

    I tried the solution by newt and it works perfectly fine. However, the array technique I wanted to use was for Levels to download. I planned to allow people to upload their own levels.

    Now, the thing is, I first made the array size like this:

    x - 640

    y - 480

    z - 1

    The problem is, the file get's extremly big. It's 4MB big!

    So I thought to make this like the picture in the first post. Using only this:

    x - 18

    y - 12

    z - 1

    This makes the file tiny and more acceptable to download the file. The thing is, the only way I know is, to make event to test what place the object is:

    Wall is in position x=32, y=419

    -> Add value 1 at Array (x=1, y=1)

    To do this, I would have to make a lot of events. That's why I want to ask, is there any other way to make as less events as possible, not to cluter the event sheet?

  • That still doesn't help if Parallels doesn't support DirectX fully. Only if you use Boot Camp than it would work.

  • Not only that. When I try to use Construct in Parallels on my PC with the Magic Mouse, I can't drag any of the objects. When I left click, it only moves the layout.

    I tihnk for now, the only way is to install Boot Camp and Windows or use a pc.

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Neo1000

Member since 23 Feb, 2010

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