Neo1000's Recent Forum Activity

  • I say Image Editor & Animations. This is one of the most important things to make any games easily. Except if you want to make a Text Adventure.

  • ..but it's early days yet. Those will be implemented as time goes on

    I just said these because this is on the top priority for me. I know they will be implemented sooner or later.

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  • I really like the new design of Construct. It looks pretty slick and it feels a lot more confortable and organized.

    Though the two things I seriously miss are:

    • Internal Image Editor
    • Private Variables

    Also, even if an EXE exporter should come out, I want to see a DirectX version. I have an older PC which still has a very good graphics card (GeForce 9600 GT). But OpenGL doesn't work there for no appearent reason. Also most older graphics card don't support OpenGL.

    But anyways, keep up the good work!

  • I don't mind that old projects won't be usable with C2. I really can't wait for this.

    irbis, where did you read that C2 will cost something?

  • Hello, I want to ask:

    Is there any possible way to use the Registry Object to make it save something as DWORD?

    I already tried with "Save as Value" and it always saves it as SZ and not DWORD. Which is quite weird for me. Isn't String for SZ and Value for DWORD?

  • I'm going to push this thread up. It seems like this problem still isn't fixed after 1.5 years. I now need it and found this disappointly out.

    The only thing I found out is, that it stays open if nothing is in the Combobox. After adding something to the lines, the bug appears.

  • Nice progress! Love it.

    I noticed you added water in it. Hopfully you can get this to work.

    Suggestions:

    • I tried to do the waiting Animation. It would be really nice that Sonic would just stand and after like half minute or something of not pressing a button, it would do the Waiting animation. I just don't seem to find out how to do this. Maybe you know a solution?
    • If you would make the Waiting Animation. I would suggest to make the Animation Speed to 2 or 3. So Sonic would slowly tap his feet on the ground waiting.
    • I don't know how you want to make the Collisions for Boxes to work. One way would be to use Sensors for Sonic (like in MMF Sonic Worlds). I can't find any easier way. Construct has those handy features like "Get X of left edge" or "Get Y of bottom edge", etc.
    • How about a nice Character Selection Screen like the one in Sonic Worlds Delta?
    • About the Conveyor Belt: I would maybe to set the X value of PlayerSprite. Like "On collision > Player_Sprite.x + 2" or something like that. I couldn't get this to work, because the PlayerSprite doesn't collide good.

    I know it's a lot of suggestions, but maybe my tipps have been helpful for the progress.

  • I have Construct 0.99.96 and it runs just fine.

    Are you sure you're pressing down once and then CTRL?

    [Edit] Oh, sorry! I misread your text.

  • Nice little update. Just two little additions:

    At Hurt/Dead about Rings spawning, you have to change from "Set Angle to" to "Set Motion Angle to". The one you use now is the graphic rotation and not where the rings fly.

    Also the Animation could be made better by doing this:

    <img src="http://i51.tinypic.com/35bgqic.png">

    (Forum cuts off the end: PlayerSprite[CustomMovement].Speed / 15)

    This way, the Animation would go with the Motion speed, making Sonic move faster if he's fast and slower when he's slow.

  • Sorry for bumping this. I just want to say that this is just totally awesome. It's really working very good.

    Though there are some glitches with the ramps. Sometimes Sonic doesn't want to spindash or move even if he's only standing.

    Just to ask, are there any progresses made? I look forward to see more improvements with this.

  • Well, I never noticed a memory leak. Maybe my project isn't big enough for this.

    But still it's great to see that something like this gets fixed. Good work

  • Perfect! Awesome plugin, thank you.

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Neo1000

Member since 23 Feb, 2010

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