Neo1000's Recent Forum Activity

  • I tried and I tried and I tried. I still can't get this stupid enemies to work, when there are two or more enemies.

    Can anyone help me with those stupid tanks, please?

    This is not a captcha. This is a .cap File

  • Hmm, but the Turn Event is used to make the tanks turn around. They only have the bullet behaviour. That means, I would have to rewrite everything and also, it will only turn in one side and not randomly left or right.

  • Great, I fail to do the timer settings, because all the tanks rotate at the same time. I know it has something to do with the "Turn" Private variable. The link to the cap is still the same.

  • So you're afraid people will cheat your game using language and screen settings?

    Nah, I wanted to save the level progress too. But now after reading your text, I got an idea.

    I use Save Game for levels and use ini for settings. I'm such a Genious!

    But for some reason, after it loads the file, ZOMG, the enemy disappears into nothingness. Is this because of "For Each [Sprite]"?

    CAP File with the problem

    Put this in a folder, then go to Arcade. Then press 1 to save a file (should come level.sav). Then close the app, open it again, go to settings and then press exit. It will load the file and the enemy is gone.

  • Ah, that makes sense. But with more instances, Windows 7 will show more projects on Aero Peek.

  • Hmm, this wouldn't really work with saving settings, like language setting, full screen/windowed, etc.. If there are no other possible ways, is there any way to save the ini to a different place instead of .../Windows? And maybe some other plugin that encrypts this file (Like Blowfish).

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  • I searched through the wiki and through tutorials, nothing found.

    I know I can make this with the INI Object. But I don't like it, that it saves at the Windows Folder and also, it's not encrypted. That means, those people that find out, could easily just cheat the game. Also, I didn't found out how to work with the Array Object.

    Any suggestions, pwease? :3

  • I hope my Double Post doesn't kill someone

    Anyway, yay for another problem. I found out how to make the distance without the big circle I previously made. Now, I want the enemy to follow the player, but with the limits to up, down, left, right and not in 360?.

    I tried with "random(4)*360" which wasn't really a good idea

    And also used some other commands to make this happen.

    Yeah! "tanks.cap" Link

    As always, I really appreciate any help

  • No, no. Graphics work fine.

    But if I mark a object, like the Collission Arrow from your Example project, CTRL+C. Now I go to my project and press CTRL+V, then I get the plus sign (where to put the copied file). Then it gets stuck and at the end, it says the app crashed. Or once it crashed with another message.

    Try to copy a object from one cap to another cap and see if it crashes to you too...

    Anyway, I just made new sprites and added all the graphics and everything. Now it works perfectly. Now onto making the real game

  • Ok xD

    Will you give me a lawsuit if my game is called "Tank Panic"?

    Also, is it only in 0.99.82 that Construct crashes when I copy a object from one cap to another cap?

  • Thank you, this should finally fix my problem that I was thinkering for a week

    Just to ask, Somebody. Are those Tank graphics you used for the examples, are they used in any games? I want to use them.

  • mmf2HWA.exe <-- mmf 2 has hardware accelleration too

    Are you sure this version can export to Java and Java Mobile?

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Neo1000

Member since 23 Feb, 2010

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