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  • My hat off to you, sir. Very well done and excellent at explaining the possibilities.

  • Glad to see people like this.

    So here's versions 0.4 of both FlareGEN and FlashGEN.

    Changes include some code improvements - everything's neatly arranged in groups now, slider refreshing is done by a function now and some small cleanup here and there.

    Visually the dice icon now gives you some feedback and some unnecessary extra refreshing has been removed.

    As for usability you can now Ctrl+C to copy and Ctrl+S to save in both. I'm still undecided on including a save dialog or sequential saving, but I suspect this too will be implemented in the future.

    Enjoy.

  • That's just all this silly programmer talk again! <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Well, in this case I use a for each loop to give the orbiting objects random behaviours - if you want specific behaviours you'll have to adjust them by hand for each object, but this seems to do pretty much what you explained in the initial post.

    Grab the cap here (needs the Orbiter behaviour).

  • Not straight up problems, it's usable, just that you need to move the mouse to a corner to see that you need to press Enter to start and such are not too user-friendly. A fully mouse-based interface with buttons would help.

    Same with entering the amount of things by hand, etc.

  • I know for a fact that the Orbiter behaviour is perfect for this sort of task. I had a plane orbited by several evenly spaced thingies no problem. So just look into it.

  • Unfortunately your images don't show up - you might want to use something like imgur to share them. imgur is really easy, just upload, get a link, done. No registration, nothing.

    The project itself seems quite complex, although the interface has some issues. Looks like a lot of work, either way.

    Keep it up, udachi.

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  • Nice little example. Sometimes you just want to see the contents of your entire array and this does just that.

  • Ok, here we go:

    <img src="http://i244.photobucket.com/albums/gg36/some9000/ConstructClassic-Application2Layout11.png" border="0" />

    <img src="http://i244.photobucket.com/albums/gg36/some9000/ConstructClassic-Application2Layout12.png" border="0" />

  • I'm pretty sure this gets asked and answered quite often.

    Click outside the layout, so nothing is selected, now on the left side panel click Application: Properties - Scroll down to Controls if necessary - the rest should be self-explanatory.

  • Yeah, I noticed that, guess it's all about mouse movement speed. Still, it's better than the previous one, so there's some progress. Also each improvement will go into the following tools so by the end somewhere there should be some pretty interesting things.

    It certainly helps to plan things out a bit and then implement them in Construct, even though it seems so quick and easy there's a temptation to just do it. But planning pays off. On that note... EXCLUSIVE BEHIND THE SCENES IMAGE: <img src="smileys/smiley36.gif" border="0" align="middle" />

    <img src="http://i244.photobucket.com/albums/gg36/some9000/IMG051.jpg" border="0" />

  • Fantastic suggestion, thanks, PixelRebirth!

    And with that we get versions 0.3 of both FlareGEN and FlashGEN:

    <img src="http://i244.photobucket.com/albums/gg36/some9000/FlareGen03DX9runtime.png" border="0"><img src="http://i244.photobucket.com/albums/gg36/some9000/FlashGEN03DX9runtime.png" border="0">

    New interface is just one of the improvements - better sliders, better inner logic (less stupid maths, hopefully), the ability to set the size for the exported/copied images, proper flash generation (now with new and improved controls - just click the dice a couple of times to see what they do).

    In CAP form, as usual, at the usual place: FlareGEN and FlashGEN. Enjoy, more comments and/or suggestions welcome.

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Somebody

Member since 12 Feb, 2010

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