Somebody's Recent Forum Activity

  • Alright, cheers for the info. Have been looking into it, but I sure do like me some Construct <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Velo, you may notice I said it doesn't even let me start logging in, it just goes right for the search page. Sure manage to log into other places just fine.

  • Hey. Mind saying which 3D thing you chose, deadeye?

  • Hi.

    My only link to the interwebs during work hours is the beauty that is Opera Mini, but, unfortunately, on this website, when trying to log in it goes to the search box.

    Whether it's the classic or mobile version doesn't really matter, both do this.

  • I agree. At least in the UK 20 pounds is basically the absolute minimum you can earn for about 4 hours work. 4 hours! I'd say CC has already given me way, WAY more than that in terms of creative fun.

    Divide by a year - 5.5p a day - that's nothing!

    C2 may be of no interest to me currently, but I'll be buying it just to support the guys who made CC. Also with exporters and browsers improving the usefulness of C2 can only go up.

    One thing Scirra might consider to help those talented people who happen to be in places where 20 pounds is a lot of money - exchange quality assets (or services) for a licence. If the full version then comes with 10 times as much content that can only help the sales. Sure, there would be the question of what to consider quality, but this too could be figured out (provide samples and guidelines, etc.).

  • Try: (ceil(MouseX/32)*32) instead of int(). Produces nice results here.

    Edit: Actually try this:

    <img src="http://i244.photobucket.com/albums/gg36/some9000/3bae18e2.png" border="0" />

    Seems to work very nicely.

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  • Thanks, Corvidae, this actually works really well for a twin stick shooter type of thing.

    I also added the same principle to movement by having a "guide" in front of the object, which has a bullet movement that changes speed depending on how far or close the "guide" is. This smoothens the movement out nicely.

  • Um your upper cells appear to be about 48 pixels apart? So the 32px rounding doesn't quite match it?

    I guess you could do a separate rounding on drop and/or if the things overlap the rocket?

  • Hi.

    Just found a bit of a bug, methinks. Sequence of actions:

    Start new game.

    Insert Sprite object, copy and paste clone of said object.

    Now assign each object to the Blue and Friendly families (you can have both selected or do it one by one).

    Now remove the Blue family from both objects (Say yes to the warning that it's the last Blue object).

    Go into the event editor, start a new event - the (supposedly removed) Blue family is the only one available there.

    Double Click it - it'll show up empty.

    Now cancel - CC crashes.

    Here's the cap. Just remove the Friendly family and go into event editor to add something.

    I have replicated this four times, added to the bug tracker as well.

  • Made a simplified remix of your example - basically everything is just happening and the sparkle effect gets created with a delayed event. If you want the titles to stay on screen longer just edit the "wait" values of their fade behaviours.

    Here it is.

  • First of all when the timer reaches 1000 (and when the action should start) you move to another layout, that's why it closes.

    Second - you have a fairly complicated approach there - I would just use the wait object (or timeline, but that's trickier possibly) to trigger things instead of collisions and such.

    So what you could do - just create the necessary objects at the necessary delay and have them fade in and out by themselves.

  • I'm really not sure you'll get many takers by being so vague. What's the setting, the style, the volume of work, etc - all important questions for someone to even consider it.

    To say "come to me and ask to do this work for free" isn't exactly motivating. Just saying.

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Somebody

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