Hohoho, a practical use of the Drop Shadow shader, neat™
Awesome job on the parallax, gave me some ideas. Are you making a game like this or was this all just for the test? Either way, awesome job. Perhaps I should make my little test thing into a benchmark as well, but with a different focus on object count.
I get 40+ fps in Chrome windowed and steady 50 fps full-screen. It feels quite smooth on this old little workhorse:
GeForce 9800M GTS
Intel Core2 Duo CPU P8400 —
4.00 GB RAM
Edit: Sony Xperia Z ultra gets ~11fps in portrait and smooth ~28fps in landscape - which, I guess, is a very good indicator that fillrate affects the fps in this case.