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  • Funny thing, I was just thinking today all of a sudden "I wonder how that 11vs21 game is doing, maybe I should go to that Russian C2 forum to have a look" and bam, here's a progress report

    Neat title screen and inner screens. Have you got a release date in mind or are you just making it as it goes?

  • What comes to mind is that there are plenty of asteroids clones out there and shmups in general - how to set yourself apart? I think a funny thing to have would be actual Arial Asteroids - instead of these rocks have letters kinda stuck together and as you shoot them they break apart. Additionally small letters could fly off as debris, and, perhaps, your weapons could be symbols or such (period shots, exclamation point missiles).

    That would add a funny edge to an otherwise grey (heh) game perhaps.

  • Thanks mate! Works like a charm One more thing how can I spawn these gates infront of me? Should I be using a collision model or checking for coordinates?

    I guess the creator in this thread places the gates manually, but if you'd like to spawn some it shouldn't be too hard - basically:

    Player coordinate < limit - spawn something at limit - 300 (for example), set limit to limit - 100 (I'm doing subtraction since we are talking vertical movement). So it will just spawn new things as you get ever higher.

  • Hey Egon, mind me asking, how do you get the gates to open and close?

    I've been trying with custom movement but I cant get it to work properly.

    Just use sine movement? Easy as pie.

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  • Interesting, I get very smooth performance on my 6 year old laptop with max settings (I guess - normal rendering and the highest resolution available). It moves from 40 to 60 fps, but feels very smooth throughout. Both windowed and full-screen.

    My system is a:

    Intel Core 2 Duo CPU - P8400 2.26Ghz

    4 Gb of RAM

    GeForce 9800M GTS

    Windows 8.1 Pro

    1920x1080 system resolution.

    In full-screen it feels very proper-gamey, especially with all the menus, etc. I do notice the fonts loading in - perhaps consider sprite fonts for those?

  • Looking great! Given your overall game look the enemy design is perfectly fine. And that Doom-like death animation is awesome.

    You seem to be a making a rather neat project, keep at it!

  • The presentation is nice and the dynamic feel of everything is great.

    Is it hard? It's more so annoying - I feel like this sort of thing works better for the flappy bird sort of games, where you clearly see the movement and quickly get a feel for the amount of time it takes to keep your character flying.

    Here, with the angle changing it often feels bit like you are not really in control - that would probably pass with time and getting the feel for the timing, etc. Together with this comes the question - do we want to invest some time to learn it - I think people crave rewards - I tried the online demo version where it looks like everything is unlocked - I think you could add some motivation by crating the impression of a tangible reward - each track unlocks the next, the areas could be called not just "park" or "desert", but, for example, Green forest cup - this instantly says there's a competition here and when you are done you might get some recognition (for example the classic bronze, silver, gold medals based on star total). Have a little medal on there to remind of the progress, etc.

    So in general it feels quite good, but needs more "game" stuff for motivation, I think.

  • < means the usual, the ? mark is the thing that's special here - it's basically an "if" operator - so if dist is less than radius it uses dist, else it uses the radius.

  • Sure it can have ads! If you want to get low star reviews and antagonize your customers.

  • Thanks for the explanation, Ashley.

    The workaround is lacking however as we can instantly see in the cases shown above - if we'd like the contents to move at an angle along the object it basically becomes impossible. I'm guessing there's no real solution to this?

  • It's also an indian flat bread.

    That bread has double-a's, though At least in English.

  • There was a discussion here recently and the basic idea is that "on computers floating point numbers are never exact" - so you cannot be sure of the number of digits after the point.

    You can read about it here, for example: http://docs.oracle.com/cd/E19957-01/806 ... dberg.html

    If the number of digits is always the same you could do something like Result = left(str(36.00360037-36,NumberOfDigitsYouNeed)) else you could rethink the approach.

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Somebody

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