SPforChrist - click your nickname and click on the badges you have - you'll see there are way more and they all come with rep bonuses.
Oh, this looks like it could be quite useful for my current project. Well done, man!
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Ah, you mean stable movement of the object when the key is held. Well, you are using ADD force so the force keeps on stacking up, becoming stronger and stronger. Use SET force and it'll have the same speed (the one you set) and when the key is let go behave according to the physical properties of the object.
Use force*timedelta and you'll get a steady supply of force, instead of tick dependant, possibly unstable one.
Also use timedelta for the +3 and such.
Oh yeah, this is some top notch stuff. I remember reading one of these when it was linked on some indie website and thinking it was good, then looking for more, but there weren't too many at the time.
Thanks!
Otlichno! :)
That's pretty impressive, how the inventory systems and such work and the crafting.
You mention open world - is it procedural or hand-made? (Looks a bit hand made, I guess).
Or you could search for a bit and find this.
Or you could call it Valve behaviour.
Oh, yes, families... (starry eyes) hope they are not too far away.
If I understood this properly, it's already there:
<img src="http://images.devs-on.net/Image/SKtGd6Cm3B9YCV4-Construct2Layout.png" border="0" />
Set the Unbounded Scrolling to YES when using Full Screen and it's centered.
Fourthed, heh. It is super annoying to set it every time, especially if you are a couple folders away.
I guess the Example folder suggested in the Welcome screen is what you get from Scirra. As for other examples - Kyat's got a great topic with most of the available things going on here.
Member since 12 Feb, 2010