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  • Pretty neat animation you have there (I would recommend rendering it at 1:1 pixel size, though, your game will take forever to load with these detailed animations at twice the size or more).

    Anyhow - took me a while to get through your events, but here's what's up:

    <img src="http://images.devs-on.net/Image/YTQO6n2BGncvmIG-Screen1.png" border="0" />

    The bullet behaviour wasn't giving it an angle so any angle-based events weren't happening. And then you'd have to check the angle and flip as necessary. Just do the same events as shown in the image and it should be ok.

  • Your game logic seems totally doable in C2. Just need some more variables and extra checks.

    Sprites can have collision polygons, it's the second button to the left in sprite editor.

    I think the hardest part is just planning it out - implementing the logic and such isn't a problem really.

    If you have small quick questions the chat (button above these posts, to the right) is a pretty good choice, as long as you change the default "mib_******" name. :)

  • Decided to have a look at the unanswered topics today and made you a little example.

    First of all you'll need the rather neat Keycode plugin.

    And then get the CAPX.

    It has comments, but only deals with the main task of comparing keycodes. So you'll have to implement the game logic, timers, etc. yourself. In this case it's a simple example and will only properly work with standard latin characters.

    Good luck.

  • Yeah, can confirm that. For the future it might help if you post an unzipped capx file, since it's just an archive itself anyways.

  • Your text box is too small for the given text size - just drag it bigger and the text will appear in the editor as well.

  • Sounds like this HTML5 gaming thing is starting to get some (more?) steam: next-gen.biz/news/google-chrome-add-gamepad-support

  • I have had the same problem when rendering from MAX - it seems to store the gamma settings in the files, also some extra DPI info as well. When I import the files right into C2 they are often brighter AND the wrong size even when you click the 1:1 button. Meanwhile most other programs display them properly. I suspect the PNG importer is a tad too good in C2, taking into account too many options.

    Edit: +1 on the automated one-click generation of collision masks. When you have dozens of frames it's a real pita to go through all of them and generate new collision polies.

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  • Max number - (Box.Width+Box.Height/4) ?

  • Video sure looked neat, gonna check it out.

    May not quite go with the style, but I get this feeling like some mild extra effects (like gradients and glow overlaid for lighting) could make it really pop when it comes to visuals.

  • Heh, kinda interesting concept. Could be pretty fun with a bit more polish and more levels.

  • He means that CC had this neat feature that when you did this:

    <img src="http://images.devs-on.net/Image/sQlCBBbdPMlDd1E-Wholescreen.png" border="0" />

    ...you would get this:

    + MouseKeyboard: On Left mouse button Clicked
    -> Spriter: Load Character "char 1" from file apppath&"hero_new_008.SPRTR"
    -> Spriter: Play current animation
    -> Spriter: Set opacity to 100
    -> Spriter: Set filter to 
    
  • I must say you are making some rather neat and imaginative plugins.

    Sure, it could be done with events, but this keeps it much cleaner and, certainly easier.

    Keep up the good work :)

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Somebody

Member since 12 Feb, 2010

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