Somebody's Recent Forum Activity

  • To use animations natively a runime is required. iI this case there are several available for spline, but none for construct 2. A similar product that has full support for construct 2 would be Spriter.

  • This is actually rather well made, everything is smooth, the menus work well, the graphics are decent for the style, there's good separation between the elements (like bullets and such) May I ask what the base resolution is? Also - what are you using to make the hit enemies flash white?

    For me controlling the action with the left thumb was really awkward - not sure if a horizontal shooter really works that well on a mobile/tablet. Placing the phone on a table and using an index finger worked better.

    Also, if I could leave some suggestions - the player craft and enemies feel a little lifeless - perhaps a little animation (or, say, floaty up/down sine movement or mild rotation on movement) could help with that. Also since the performance is so good you could probably add some particles to weapon impacts/explosions and such - might look neat.

    Other than that - well done, hopefully it does well for you on the market.

  • This is actually really neat - the wheel movement is fantastic - feels very precise (the way it rotates in relation to sideways movement). Sprites and camera work are also top notch. I think you might add a mild sine up/down movement to the body of the vehicle so it feels like and engine is active in there. Will also make it more lively than just a static object.

  • [quote:28ba0t16]Glad to help. Let me know if you need anything else.

    Now that's service! Seriously, though, if I ever actually get further with the project, there are many things I suck at (like anything net-related (ads, etc), optimizations, etc). Might be something to cooperate on and split the rewards (hohoho).

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  • Awesome example, "loopindex" is going to help me A LOT.

    Was planning to make dummy objects on a layout that spawn enemies in different ways - this function example is great, because I can make the dummy object call a function when it enters screen (or close to it) and give its private variables as function variables.

    Why do you "floor" the random angle, btw? Just so it isn't a float?

    [quote:3nwem2v8]Nice sprites, by the way... Did you made those yourself?

    Yup, everything is self-made there.

  • Just did some testing, will have to see how it pans out with multiple objects, but so far so good:

    Thanks again brunopalermo !

  • That sounds like exactly what I need! It also sounds like that only works at runtime so larger objects would need to be fully designed, then image points placed or coordinates put down and then the sub-objects added.

    Still, it has the most important functionality. Thanks for the tip!

  • Hello, all. I have been using containers for simple tasks, but the question is - can they successfully be used for more complex combined objects, let's say, something like this (a classis shmup example):

    We have our large base image and multiple objects of the same type attached to it, which function independently:

    And then have the ability to independently destroy those objects too:

    What would be the best way to achieve this? And, preferably, with multiple "depths" i.e. A huge plane with several turrets in wings where the turrets can be shot off, then the wing itself, but the rest keeps going.

  • Kyat, I must admit, for someone coming back after a pause this thing is better than sliced bread. Well done!

  • Seems to base it on you having clicked on the download link when logged on here. For example I haven't installed all of them, but got the smallest badge after latest download.

  • Depending on your location you can get a decent i3 based laptop cheaper than most dodgy tablets. Better screen resolution and once you save up a bit upgrade to 4 or 8 Gb of RAM and it's smooth sailing from there.

    When you buy inferior tech you basically just lose money in the long term. Better to save up a bit and then not regret it later.

  • So why not a laptop? Potentially a lot more powerful, with a keyboard and ability to plug in a mouse?

    I have nothing against tablets, have one myself, but for development it just seems like asking for trouble (and a high level of discomfort).

    For what it's worth here are the Chinese cheapies: Link

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Somebody

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