Somebody's Recent Forum Activity

  • I'm asking if sub objects from spriter are somehow accessible to events. Like, say, a hand of a character.

  • This is a little specific, but their forums don't let one sign up currently (some bug) so I'll ask here:

    Is it possible to pin sprites to a sub-object (say a limb) of a Spriter animation? How would one do that?

  • Perhaps you can use it like this - if that basket is the only thing that needs moving then forcing the user to drag on an exact point on it might be annoying. Just adjust the speed by changing the dt*XX value and find the right balance.

  • It certainly helps to have a bit of that programming logic - to understand how "computer logic" works, what loops are like, etc.

    Hard for me to tell, since I had been programming for a good while before using C2, but it just cannot be beat for SPEED from idea to something testable.

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  • My device in this case is a Sony Xperia Z Ultra - it has soft buttons so to get a back button one needs to swipe down which is a bit awkward. And it does rotate to landscape.

    And I did just get to the "timed" cubes - that is pretty cool. Is this gameplay in general an original idea of yours or is it based on something? Because it's great and a great fit for mobile - deserving of success similar to "Threes" or such.

  • Yup, for the current low price ($29) it's a very impressive piece of software and any additional features are just a welcome extra.

  • I also just purchased it today, watching the tutorials seems like the best way to get started. For now it works with image parts, as they state "Deformable sprites (image warping) COMING SOON" - which should be really cool, hopefully it's not too far away.

  • Well, the program actually offers you a series of video tutorials on startup, why not start there?

  • It's a pretty nice concept, quite well executed. The gameplay is addictive, the art nicely functional - hopefully you do well with it - it would be deserved.

    Some observations:

    At times it' s a little slow in menus - not sure if it's C2's fault or your approach (perhaps it's ads preloading?). Otherwise it's nice and fast.

    The game field is vertical, perhaps make sure it's locked to that orientation?

    There' s no way to exit the levels screen - perhaps add a button there?

    It would probably make sense to have music throughout the non-game sections, not just level selection.

    It seems to stay fairly active when in background, but I guess that's once again C2's/export system's fault

  • Just spawn a bunch of objects (use system repeat condition) with the bullet behaviour, set their angle to random(360) and add any actions you need for destroying whatever they touch.

  • I'd just overlay that shine as a transparent image over a tiled bg (which changes size) if you really must have the stripes.

  • My solution also overcomes possible lag issues, etc where there's a chance of "skipping" the exact figure. Modulus was the first thought here as well, but then I thought "what if he score isn't perfect" - hence that solution.

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Somebody

Member since 12 Feb, 2010

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