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  • Solid behavior?

  • Nicely done, Elliott, pleasant colors, clean look.

    lennaert Elliott has got the look down nicely. Perhaps with a inverted "day" theme - that could actually use colors very similar to these here on the forum and look pleasant.

    Now you just need to throw in some weird multi-touch features for the later levels to surprise the players. Also I kept on feeling like "trapping" the bad dots should do something... destroy them, give a bonus perhaps?

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  • Thanks for the thorough reply. I'm no expert, but it's a joy when someone actually does things instead of being like "Pls make gam for me".

    One more thing you could do to make it more lively would be to set the initial deck rotation to something like random(88,92) - and just set them to 90 or lerp to 90 over the shuffle - would probably look neat. Or maybe even not make them straight - would feel a little more natural (but maybe not - just an idea).

    I get the feeling that placement could be optimized a bit, but not understanding the language it's hard to tell. But it works so it's good enough.

    Also you do the cards one by one, and very quick so that every 0.2 seconds thing works. You could probably make it go a little slower and smoother by making that esEsta = gAghoraReparte into esEsta < or > than that - in that case your cards could fly out in a sequence, kinda mildly overlapping.

    Actually the effect is so nice I made an example (since it could be useful later), check it out:

    [attachment=0:3lv9qaxn]Card Fun.capx[/attachment:3lv9qaxn]

    You could also use something like http://www.bfxr.net/ to make your own quick and simple sounds.

    Well, either way it looks pretty good - will check it out when finished.

  • You could have a Global variable, say Shake and when you need to shake the screen just do something like this:

    [attachment=0:2y3xm0pw][/attachment:2y3xm0pw]

  • Maybe it's just me, but on both of my (reasonably powerful) Android devices replying - text input - is VERY slow - it takes up to a second for each letter to appear at times, while it's quite speedy on a desktop (and other websites). But I did a test and CPU usage jumps up about 10% when typing here (on desktop) - are some actions happening on type here? Could those be disabled or changed to make for a smoother mobile experience?

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  • I find the many topics and "outrage" about this somewhat humorous - it's absolutely clear that something has gone wrong, the website itself was barely up for most of yesterday and, this should be obvious, no sane company would actually try to brute force their users to buy something by increasing the volume of emails. The guys had some days off for the Holidays, something glitched and nobody was there to fix it - it's not the end of the world.

    These are just emails - click/tap Delete, move on.

  • Or, for better precision, every tick add dt to timer.

  • Or you could go the lazy route and just make an animation like [O ] [ O] pin it at the contour and on switch set the animation frames with abs(currentframe-1) for example - they will auto flip in one event.

  • Excellent implementation - really feels like a card shuffle. Mind showing your events for it?

    If I may comment on the game - the moment when you see the cards feels a little short, mainly because you are not prepared for it, perhaps add a "Ready?" there after the shuffed and start after a click. Also I would make the sounds about 1/3 in length. I would also add some drop shadows to th objects on the table to add some dimension.

  • Container behaviour - let's you kinda group objects.

  • This is actually rather neat. With some graphical polish and toned down sounds it could be a rather nice tablet game. I suspect a clean "flat" look, like 100 or threes might work wonders.

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Somebody

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